Class

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Class is one of the three primary choices the player can make during character creation before embarking on the Path. There are 24 classes to choose from, each with their own unique abilities. Class also contributes to your starting stats and decides your starting equipment.


List of Classes

Name Description Stats Starting Equipment Abilities
Amir Icon
Amir
A battle-chief of the eastern desert. Leads devout followers on the path of Achra. On entrance:
Warrior Icon
Warrior
A haughty mercenary. Trained to maintain defences in the old ways of lost Shuppurak.

+3 stacks of any Poise IconPoise applied by you

On game turn:

  • Apply 7 Poise IconPoise to yourself
Peltast Icon
Peltast
A wandering soldier trained in ranged tactics during the skirmish-wars of the coastal plains. On step:
  • Apply Mark Icon Mark to all visible enemies
    • Mark Icon Mark applied = your attack range
Templar Icon
Templar
An exultant swordsman of the temple-lands. Revels in killing and religious devotion. On entrance or prayer:

On kill, if you have Anoint IconAnoint

Adbi Icon
Adbi
A fighter trained in a sacred battle-art by mountain priests. Channels piety into offensive power. On attack, per fully charged prayer:
  • Perform a 100 damage hit against the target

On Glory rising:

  • Permanently upgrade your Main-hand item's Hit by +20
    • Upgrades Off-hand item if no Main-hand equipped
Mubarizun Icon
Mubarizun
A renowned duelist-champion. Cuts enemies through a whirling dance. On step, block or dodge:

On attack, if Single-handing:

  • Perform a 10 damage hit against an adjacent enemy
Myrmidon Icon
Myrmidon
A rigid lancer adorned in bone-armor of the ancient earth.

Your Block is doubled against attacks from non-adjacent enemies

Per 5 points of Dexterity:

Per point of Inflexibility

Nartaka Icon
Nartaka
A dancer-mystic attuned to thunderbolts. Wears a magic war-glove received from the storm temples. On step or hit:
Zealot Icon
Zealot
A pious fanatic. Constantly propitiates the gods. On entrance:
  • Grant 3 charges to each known prayer
Ascetic Icon
Ascetic
A spiritual purist. Gains power through stillness.

+1 stacks of any Meditate IconMeditate applied by you

On stand still:

Gala Icon
Gala
A holy reveller with a chant unending vigor. A leader of War-Priests who still proclaim the glory of lost Shuppurak. On stand still or prayer, if enemies live, per empty armor slot:

On game turn, if enemies live:

Unataak Icon
Unataak
A fighter-monk trained by the yellow church. Performs a cleansing stance. On stand still:
Warlock Icon
Warlock
A power-hungry mystic devoted to prayer and death. Learned to cast flames in the burning lands.

+2 stacks of any Inflame iconInflame applied by you

On prayer or ally death:

  • Apply 3 Inflame iconInflame to yourself
  • Deal 100 Fire DamageFire damage to the closest enemy
Priest Icon
Priest
A magic aspirant of the temple-lands blessed with a ritual of amplification.

Apply +50% stacks of all effects

  • Max of +100 stacks
Druid Icon
Druid
A serpent-beckoning monk of the dawn marshes. On entrance:

On prayer:

On stand still, if enemies live:

Summoner Icon
Summoner
A conjurer from the desert of the gods. Channels willpower into powerful allies.

Allies become immune to damage dealt by you

Per point of Willpower, summoned allies gain:

Apostle Icon
Apostle
A self-abnegating cultist obsessed with the ritual of divine rebirth. On attack or stand still, if enemies live:

On divine intervention:

  • HealHeal 600
  • Deal 1000 Astral DamageAstral damage to all units in a 5 tile range
Baghatar Icon
Baghatar
A hero of the eastern desert. Blessed with a slashing prayer-wind.

Deal +5% damage per empty prayer charge

On prayer:

  • Apply 3 Gust IconGust to yourself
Reaver Icon
Reaver
A fighter trained in the deep forest. Retaliates with pain-fuelled blows. Per 1% missing Life:

On shrug-off or initial attack, if Two-handing, per empty armor slot:

Assassin Icon
Assassin
A hooded fighter of the northern filth-valleys. Devoted to the purity of skill.

20% chance to deal +200% Physical Damage physical damage

Per point of Dexterity:

  • +20 damage dealt to adjacent enemies
Aslan Icon
Aslan
A valiant fighter with a magic retort. Despises the act of prayer during combat. On being attacked:
  • Perform a 50 damage hit against the attacker

On prayer, if enemies live:

Secutor Icon
Secutor
A fighter with a magic healing-stance. Trained by a faded gladiatorial clan that once competed in the bouts of lost Shuppurak. On game turn, if enemies live:
Upuat Icon
Upuat
A hunter of the eastern desert. Blessed with a sacred Jackal-shape. On being attacked, if chest armor empty:
Sorcerer Icon
Sorcerer
A mystic imbued with the secrets of projective magic. Said to have studied in the crystalline warren. Vulnerable to harm.

Dodge, Block and Armor limited to Willpower * 10

On prayer, stand still or hit: