Class
Class is one of the three primary choices the player can make during character creation before embarking on the Path. There are 24 classes to choose from, each with their own unique abilities. Class also contributes to your starting stats and decides your starting equipment.
List of Classes
Name | Description | Stats | Starting Equipment | Abilities |
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Amir | A battle-chief of the eastern desert. Leads devout followers on the path of Achra. | On entrance: | ||
Warrior | A haughty mercenary. Trained to maintain defences in the old ways of lost Shuppurak. |
+3 stacks of any On game turn:
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Peltast | A wandering soldier trained in ranged tactics during the skirmish-wars of the coastal plains. | On step: | ||
Templar | An exultant swordsman of the temple-lands. Revels in killing and religious devotion. | On entrance or prayer:
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Adbi | A fighter trained in a sacred battle-art by mountain priests. Channels piety into offensive power. | On attack, per fully charged prayer:
On Glory rising: | ||
Mubarizun | A renowned duelist-champion. Cuts enemies through a whirling dance. | On step, block or dodge:
On attack, if Single-handing:
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Myrmidon | A rigid lancer adorned in bone-armor of the ancient earth. |
Your Block is doubled against attacks from non-adjacent enemies Per 5 points of Dexterity: Per point of Inflexibility
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Nartaka | A dancer-mystic attuned to thunderbolts. Wears a magic war-glove received from the storm temples. | On step or hit: | ||
Zealot | A pious fanatic. Constantly propitiates the gods. | On entrance:
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Ascetic | A spiritual purist. Gains power through stillness. |
+1 stacks of any On stand still:
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Gala | A holy reveller with a chant unending vigor. A leader of War-Priests who still proclaim the glory of lost Shuppurak. | On stand still or prayer, if enemies live, per empty armor slot:
On game turn, if enemies live:
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Unataak | A fighter-monk trained by the yellow church. Performs a cleansing stance. | On stand still:
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Warlock | A power-hungry mystic devoted to prayer and death. Learned to cast flames in the burning lands. |
+2 stacks of any On prayer or ally death: | ||
Priest | A magic aspirant of the temple-lands blessed with a ritual of amplification. |
Apply +50% stacks of all effects
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Druid | A serpent-beckoning monk of the dawn marshes. | On entrance:
On prayer:
On stand still, if enemies live:
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Summoner | A conjurer from the desert of the gods. Channels willpower into powerful allies. |
Allies become immune to damage dealt by you Per point of Willpower, summoned allies gain: | ||
Apostle | A self-abnegating cultist obsessed with the ritual of divine rebirth. | On attack or stand still, if enemies live:
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Baghatar | A hero of the eastern desert. Blessed with a slashing prayer-wind. |
Deal +5% damage per empty prayer charge On prayer:
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Reaver | A fighter trained in the deep forest. Retaliates with pain-fuelled blows. | Per 1% missing Life:
On shrug-off or initial attack, if Two-handing, per empty armor slot:
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Assassin | A hooded fighter of the northern filth-valleys. Devoted to the purity of skill. |
20% chance to deal +200% Per point of Dexterity:
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Aslan | A valiant fighter with a magic retort. Despises the act of prayer during combat. | On being attacked:
On prayer, if enemies live:
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Secutor | A fighter with a magic healing-stance. Trained by a faded gladiatorial clan that once competed in the bouts of lost Shuppurak. | On game turn, if enemies live: | ||
Upuat | A hunter of the eastern desert. Blessed with a sacred Jackal-shape. | On being attacked, if chest armor empty:
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Sorcerer | A mystic imbued with the secrets of projective magic. Said to have studied in the crystalline warren. Vulnerable to harm. |
Dodge, Block and Armor limited to Willpower * 10 On prayer, stand still or hit:
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