Items

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Items can be equipped by your character to increase their stats and add various effects. They come in the forms of weapons/shields, head, arm, chest and leg armor. Your character has two slots for weapons/shields and 1 slot for each armor piece.

Every class has an initial set of items automatically equipped. More items can be found lying on the floor, as you go through the areas of the game mostly on the last stage of an area.

Weapons/Shields

Name Description Accu-racy Hit Type Block Range Encum-brance Weapon Size Resistances Effects
Blight Moplah A curved blade enchanted with vengeful death.... 160 160 Slash 8 1 4 4

Resist Death 25%

On attack:

  • deal Death damage to all adjacent units

Damage = 100 + your missing Life

Serpent Idol An emerald icon sacred to serpents.... 70 80 Poison 2 2 1 1

Resist Poison 30%

On Poison damage hit:

  • summon a Serpent at a random tile

Serpents are poison-fanged evasive reptiles

Total summons limited by your Willpower

Opal Chakram An icon sacred to northerners.... 70 70 Slash 10 2 1 1

Resist Ice 30%

On hit:

  • teleport the target to a random location
  • apply 5 Stasis to the target
Transal Chakram A chakram wielded by a void-wandering knight... 70 70 Slash 10 2 1 1

Resist Astral 15%

On hit:

  • teleport the target to a random location
  • apply 5 Stasis to the target

On self / any unit teleport:

  • deal 50 Astral damage to 1 enemy at any range
Emerald Chakram A snake-calling chakram. Wielded by the last serpent-king of the dawn marshes against the Keliot usurpers... 70 70 Poison 10 2 1 1

Resist Poison 15%

On killing an enemy:

  • a random ally gains +20 Speed
  • summon a Serpent

Serpents are slithering poison-fanged reptiles

Total summons limited by your Willpower

Anwar A metal ring imbued with blinding light captured from beyond the astral wall... 70 70 Slash 10 2 1 1

-

On attack:

  • apply Blind to the target

Blind applied = your Dexterity

Cursed Skull An icon sacred to necromancers.... 70 70 Death 2 2 1 1

Resist Death 30%

On Death damage hit:

  • summon a Cadaver at a random tile

Cadavers deal vile death damage

Total summons limited by your Willpower

Crimson Staff A staff once used in the blood festivals of the tunnel-lands... 50 60 Blood 10 4 1 5

Resist Blood 50%

On prayer / stand still:

  • apply Bleed to all enemies in a 4 tile range

Bleed applied = Weapon Size

Rat Banner A flag of the rat-flourishers. A mercenary emblem of the rat-men... 120 30 Blunt 1 1 3 3

-

On entrance / game turn:

  • summon a Rat-Man Flourisher

Rat-man Flourishers are zealous fighters; whenever a Flourisher dies, you will summon a Rat-man Peltast

Total summons limited by your Willpower

Veni Spear A spear decorated with sigils of poison. Once carried by a venite champion of the northern filth-valleys... 150 120 Pierce 5 1 2 5

Resist Poison 15%

On dealing Pierce damage:

  • 50% of the damage is dealt again as Poison damage
Anga Cudgel A club decorated with sigils of ice. Once belonged to a Granga sorcerer of the crevasse-lands... 80 180 Blunt 5 1 7 5

Resist Ice 15%

On dealing Blunt damage:

  • 50% of the damage is dealt again as Ice damage
Scimitar A fine curved sword made famous by a wandering champion of the eastern desert... 160 140 Slash 10 1 2 2

-

On adjacent attack:

  • deal Slash damage to adjacent units

Damage = 3 * your Speed

Talwar A ceremonial greatblade that purifies its wielder. Forged long ago by a Naqui smith of the temple-lands... 140 160 Slash 10 1 4 3

-

On attack / shrug off / block:

  • remove Entangle / Freeze / Sickness / Bleed from yourself
Shesha Jambiya A curved knife sacred to Shesha phalangites. Bestows high repute in the clay polis of the underground sea... 200 60 Pierce 7 1 1 1

Resist Astral 15%

On attack, if your total Weapon Size is less than 5:

  • ignore the target's Armor and Block

On hit:

  • deal Astral damage to all enemies in a 2 tile range

Damage = 20 * Dexterity

Transal Spear A spear wielded by a void-wandering knight... 180 140 Pierce 8 1 3 5

Resist Astral 25%

On stand still:

  • teleport to the closest enemy and perform an extra attack against the target
  • apply 5 Stasis to yourself

Extra attacks use your Main-hand weapon and do not count as an "initial attack"

Xyston A heavy battle-spear washed ashore from the island of giants... 180 100 Pierce 1 1 8 5

-

On dealing Physical damage:

  • increase the damage by 20% of your Armor

"Physical" damage is Slash, Blunt and Pierce

On a unit stepping adjacent to you:

  • perform an extra attack against the unit

Extra attacks use your Main-hand weapon and do not count as an "initial attack"

Swift Blade A blurred sword. Once belonged to an assassin-queen of the salt waste... 200 160 Slash 15 1 2 2

-

+20 Speed

On initial attack:

  • perform an extra attack against the target

Extra attacks use your Main-hand weapon and do not count as an "initial attack"

Tachi An elegant cutting sword from the dawn marshes... 170 170 Slash 5 1 2 3

-

On attack:

  • deal Slash damage to an adjacent enemy

Damage = 100% of your Main-hand Hit

Claideb A bronze sword sacred to bare-chested raiders of the deep forest... 130 180 Slash 5 1 3 2

-

On initial attack, per empty armor slot:

  • perform an extra attack against a random adjacent enemy

Extra attacks use your Main-hand weapon and do not count as an "initial attack"

Noxious Dagger A golden dagger sacred to the Brud filth-rites... 200 120 Pierce 7 1 1 1

Resist Poison 40%

On attack:

  • apply 2 Sickness to the target

On apply Sickness:

  • deal Poison damage in a path to the target

Damage = stacks of Sickness on the target * 10

Acid Knife A brass dagger sacred to the Heliot dance of ablation... 200 120 Pierce 7 1 1 1

Resist Fire 40%

On attack:

  • apply 2 Corrosion to the target

On apply Corrosion:

  • deal Fire damage to all adjacent units

Damage = stacks of Corrosion on the target * 10

Bone Knife A dagger crafted from the fang of a fallen night-serpent... 180 120 Pierce 5 1 1 1

Resist Blood 40%

On attack:

  • apply 2 Bleed to the target

On apply Bleed:

  • deal Blood damage to 2 adjacent enemies

Damage = stacks of Bleed on the target * 10

Dread Axe A greataxe dedicated to an imprisoned cave-god of death... 70 150 Slash 1 1 8 6

Resist Slash 10%
Resist Pierce 10%
Resist Blunt 10%
Resist Death 10%

If two-handing:

  • your Physical / Death damage ignores the target's resistances

"Physical" damage is Slash, Blunt and Pierce

Scia Axe A bronze greataxe once wielded by an invincible warrior-king of the deep forest... 90 200 Slash 1 1 10 6

Resist Slash 10%
Resist Pierce 10%
Resist Blunt 10%
Resist Fire 10%
Resist Ice 10%
Resist Poison 10%
Resist Blood 10%
Resist Death 10%
Resist Lightning 10%

If two-handing, per empty armor slot:

  • +10 Armor per point of Strength
Agra Axe A greataxe pillaged from an abandoned Volkite temple. Inhabited by a sacred violet-hued flame... 100 200 Fire 7 1 8 6

-

On dealing Fire damage, if two-handing:

  • 200% of the damage is dealt again as Astral damage to an adjacent enemy
Red Axe A greataxe of red-hued iron. Once belonged to a cursed war-prince... 60 160 Slash 1 1 8 6

Resist Blood 25%

On killing an enemy:

  • heal yourself
  • perform 3 extra attacks against random adjacent enemies

Heal = 5 * your Strength

Berserker Axe An axe from the deep forest that incites unrestrained violence... 90 150 Slash 1 1 5 5

-

Per empty armor slot:

  • +1 stacks of any Berserk applied by you

On kill:

  • apply 5 Berserk to yourself
Azar Axe An axe forged by an excorite-smith of the burning lands... 120 180 Slash 6 1 6 5

Resist Fire 15%

On dealing Slash damage:

  • 50% of the damage is dealt again as Fire damage
Sange Axe An axe crafted from the spine of a fallen night-serpent... 100 180 Slash 1 1 5 5

Resist Blood 25%

On dealing Slash damage:

  • 50% of the damage is dealt again as Blood damage
Bone Shield A shield crafted from the skull of a fallen night-serpent... 140 40 Blunt 30 1 3 6

-

On block / being hit:

  • apply Bleed to the attacker

Bleed applied = your Dexterity

Syre Shield An iron shield bearing the yellow sigil of an entombed Heliot king... 100 30 Blunt 40 1 7 6

Resist Fire 15%
Resist Poison 15%

On block / being hit:

  • apply Corrosion to the attacker

Corrosion applied = your Strength

Skiagh A shield carried by a bare-chested champion of the deep forest... 120 40 Blunt 35 1 6 6

-

On block / being hit:

  • apply Inflame to yourself

Inflame applied = 10 * your empty armor slots

Clipeus A painted roundshield bearing the sigil of a legendary mubarizun... 160 40 Blunt 35 1 5 6

Resist Slash 10%
Resist Pierce 10%
Resist Blunt 10%

On adjacent block:

  • perform an extra attack against the attacker

Extra attacks use your Main-hand weapon and do not count as an "initial attack"

Diskos A bladed shield from the arena of lost Shuppurak... 160 40 Slash 35 2 7 5

-

On block:

  • deal 200 Slash damage in a path to the attacker
Rinoir A knife carried by a master duelist of the coastal plains... 300 140 Pierce 5 1 1 1

-

On adjacent dodge, per empty armor slot:

  • perform an extra attack against the attacker

Extra attacks use your Main-hand weapon and do not count as an "initial attack"

Amethyst Falx A longblade abandoned by a bheith nochti of the temple-lands... 140 160 Slash 5 1 5 5

-

On adjacent attack, per empty armor slot:

  • deal Astral damage in a path to 1 enemy at any range

Damage = 15 * your Strength

Viper Dao A curved sword infused with poison magic. Forged by a hermit-smith of the dawn marshes... 180 120 Slash 8 1 3 2

Resist Poison 15%

On attack:

  • deal Poison damage in a path to 2 enemies in a 3 tile range

Damage = 6 * Speed

Ruby Kaskara A brass-hilted straight sword. Once wielded by the war-queen of the burning lands... 200 100 Slash 6 1 3 2

Resist Fire 15%

On attack:

  • deal Fire and Pierce damage in a path to the target

Fire damage = 10 * Strength, Pierce damage = 10 * Dexterity

Golden Spear A spear forged from living gold. Stolen from the Hobgoblin hoard by a champion of the deep forest... 150 100 Pierce 10 1 2 5

-

Gain +10 Block per stack of Inflame on self

On attack:

  • apply 5 Inflame to yourself
Storm Lance A spear enchanted by a hierarch of the storm temples... 200 150 Pierce 5 1 5 6

Resist Lightning 25%

On dealing Pierce damage:

  • 50% of the damage is dealt again as Lightning damage
Astra Blade A blade wrapped with glimmering violet ribbons. Said to have fallen from the astral wall... 200 200 Slash 20 1 7 7

Resist Astral 25%

On dealing Slash damage:

  • 50% of the damage is dealt again as Astral damage
Mind Mace A mace wielded by a mindhunter of the salt waste... 100 250 Blunt 1 1 6 3

Resist Psychic 25%

On dealing Blunt damage:

  • 50% of the damage is dealt again as Psychic damage
Pine Cleaver A greatblade of incredible force. Long ago felled the guardian beast of a sacred forest... 100 200 Slash 20 1 12 6

-

On dealing Slash damage:

  • deal Blunt damage to the target

Damage = 5 * your Encumbrance

Scutum A tall shield engraved with protective sigils. Used by a war-king of lost Shuppurak... 200 80 Blunt 50 1 6 10

Resist Fire 20%
Resist Ice 20%

On Block:

  • apply 2 Poise to yourself
Vine Scythe A scythe fashioned from the ever-living wood of a sacred forest... 120 140 Slash 15 1 5 7

Resist Pierce 20%
Resist Poison 20%

On attack / hit:

  • deal Slash damage to the target
  • apply 5 Entangle to the target

Damage = 15 * target Entangle stacks

Fire Scythe A glittering orange scythe wielded by an arch-excorite of the burning lands... 100 170 Slash 5 1 5 7

Resist Fire 30%

On attack / hit:

  • deal Slash damage to the target
  • apply 5 Scorch to the target

Damage = 15 * target Scorch stacks

Feith Shillelagh A club fashioned by a vine-monk of the deep forest... 100 130 Blunt 5 1 6 6

Resist Poison 10%
Resist Blood 5%
Resist Death 5%

On dealing Physical damage:

  • apply 2 Entangle to the target

"Physical" damage is Slash, Blunt and Pierce

Sioc Shillelagh A club carried by a nomad of the high glaciers... 120 120 Blunt 5 1 6 5

Resist Ice 20%

On dealing Physical damage:

  • apply 2 Freeze to the target

"Physical" damage is Slash, Blunt and Pierce

Blight Sabre A curved blade enchanted by blight priests in the gate of death... 160 160 Slash 8 1 5 4

Resist Death 25%

On dealing Slash damage:

  • 50% of the damage is dealt again as Death damage
Zengja A shifting pale-green shield forged in lost Shuppurak... 140 40 Blunt 40 1 2 3

Resist Psychic 15%

Gain Block equal to the total stacks of all effects on self

"Effects" are temporary conditions such as Sickness, Poise, etc

Mindsaber A bladeless hilt wielded by a glinting-monk of the yellow church... 140 100 Psychic 10 1 1 1

Resist Psychic 25%

On adjacent attack:

  • deal Psychic damage to the target

Damage = your Dodge

Wild Club An enormous club wielded by ogres of the deep forest... 80 300 Blunt 1 1 10 5

-

On attack, if two-handing:

  • perform a Hit against 1 adjacent enemy

Hit damage = 30% of your max Life

This hit bypasses all defense and uses your Main-hand damage type

Warhammer A heavy hammer crafted by a giant of the temple-lands... 100 200 Blunt 1 1 11 5

-

On adjacent attack:

  • deal Blunt damage to units in a line

Damage = your Encumbrance * 5

Zasadzka Claw A hand-claw made famous by a wandering duelist of the coastal plains... 300 140 Pierce 5 1 1 1

-

On step, per enemy:

  • perform a 10 damage Hit against 1 adjacent enemy

This hit bypasses all defense and uses your Main-hand damage type

Kaza Whip A sacred whip carried by a horde-chief of the eastern desert... 160 120 Pierce 1 1 1 1

-

On game turn, per ally:

  • perform a 25 damage Hit against 1 enemy in a 3 tile range

This hit bypasses all defense and uses your Main-hand damage type

Inu Greatsword A greatsword enchanted with ice. Forged by an Inuga warrior of the high glaciers... 140 160 Slash 20 1 6 5

Resist Ice 25%

On attack, per point of Inflexibility:

  • deal Ice damage in a path to 2 enemies in a 3 tile range

Damage = 5 * your Encumbrance

Crystal Rod An icon of astral power. Stolen from the crystalline warren by the 'wandering king' of lost Shuppurak... 70 20 Astral 2 2 1 1

Resist Astral 30%

On dealing Astral damage:

  • 25% of the damage is dealt again to 1 enemy at one less range
Vondr An icon sacred to priests of the storm temples... 70 20 Lightning 2 2 1 1

Resist Lightning 30%

On dealing Lightning damage:

  • apply 1 Charge to yourself
Azarus An icon sacred to priests of the burning lands... 70 20 Fire 2 2 1 1

Resist Fire 30%

On dealing Fire damage:

  • apply 2 Inflame to yourself
Cobra Staff A deathly staff. Once belonged to a Brud snakedancer of the dawn marshes... 70 80 Poison 2 4 1 5

Resist Poison 25%

On stand still:

  • deal Poison damage to all enemies in a 3 tile range

On dealing Poison damage:

  • deal Death damage in a path to 1 enemy in a 3 tile range

Damage = 5 * your Willpower

Earth Staff A magic staff abandoned by an earth-mage of the temple-lands... 50 60 Blunt 7 4 1 5

Resist Slash 25%
Resist Pierce 25%
Resist Blunt 25%

On stand still:

  • deal Blunt damage to all units in a 4 tile range
  • apply 3 Poise to yourself

Damage = 5 * your Encumbrance

Rage Fetish A skull-adorned stick divinely attuned to the berserkergang. Sacred to priests of the deep forest... 50 50 Blunt 5 1 1 5

Resist Slash 25%
Resist Blood 25%

On prayer:

  • deal Slash damage in a path to one enemy at any range
  • apply 5 Berserk to yourself

Damage = 10 * stacks of Berserk on self

Jade Pilum A glimmering spear once wielded by the sentries of lost Shuppurak... 50 50 Pierce 6 4 3 5

Resist Psychic 15%

On initial attack, for each separate effect on self:

  • perform an extra attack against the target

Extra attacks use your Main-hand weapon and do not count as an "initial attack"

"Effects" are temporary conditions such as Sickness, Poise, etc

Fire Staff A magic staff abandoned by a fire-mage who wandered the burning lands... 50 50 Fire 8 5 1 5

Resist Fire 25%

On stand still:

  • deal Fire damage to 5 enemies at any range

On kill:

  • deal Fire damage to 1 enemy in a 2 tile range

Damage = 5 * your Willpower

Death Staff A magic staff abandoned by a death-mage who wandered the frozen waste... 50 50 Death 7 5 1 5

Resist Death 25%

On stand still:

  • deal Death damage in a path to 2 enemies in a 3 tile range

On heal:

  • deal Death damage to adjacent units

Damage = 50 + (50 * # of allies)

Star Staff A magic staff from the mountain temple-lands. Treasured by aspiring ascetics... 50 50 Astral 7 5 1 5

Resist Astral 25%

On stand still:

  • apply 3 Meditate to yourself
  • deal 20 Astral damage to 1 enemy at any range
Serpent Fetish A fetish that invokes the great serpent-nests of the dawn marshes... 50 50 Poison 7 1 1 5

Resist Poison 25%

On prayer:

  • summon 3 Serpents

Serpents are slithering poison-fanged reptiles

On kill / summon:

  • deal Poison damage in a path to 1 enemy in a 4 tile range

Damage = 5 * your Dexterity

Ice Staff A magic staff stolen from a shattered ice temple during the Surtmir conquests... 50 50 Ice 10 5 1 5

Resist Ice 25%

On stand still:

  • deal Ice damage to enemies in a 3 tile range
  • repeat against all enemies with Freeze

Damage = 10 * your Willpower

Lightning Staff A magic staff of flashing light. Once belonged to a prodigious thunder priest of the storm temples... 50 50 Lightning 9 5 1 5

Resist Lightning 25%

On stand still / step:

  • deal Lightning damage in a path to 2 enemies at any range

Damage = 2 * your Speed

Brazen Eye A levitating golden eye. A sacred relic of the yellow church... 100 10 Psychic 2 5 1 1

Resist Psychic 30%

On dealing Psychic damage:

  • apply 2 Repulsion to yourself
Emerald Eye A levitating emerald eye with hypnotic powers. Once possessed by a serpent-king of the dawn marshes... 100 10 Poison 2 5 1 1

Resist Poison 30%

On dealing Poison damage:

  • apply 2 Blind to the target
Arja Spear A spear enchanted with ice. Forged by an Arjana priest of the frozen waste... 50 60 Pierce 10 6 3 5

Resist Ice 25%

On attack:

  • deal Ice damage in a path to the target

Damage = your Block

Toothed Sword A cursed red blade that emits the sound of gnashing teeth. Appeared long ago on the edge of the blood-void before the eating of the stars... 70 170 Slash 2 1 7 3

Resist Blood 15%

On kill:

  • deal Blood damage to the closest enemy equal to 50% of your Main-hand Hit
  • deal 50 Blood damage to yourself

Self-damage is unaffected by resistance / increase

Rebel Jambiya A jeweled dagger once brandished by a nameless rebel-priest against the 'wandering king' of lost Shuppurak... 200 100 Pierce 7 1 1 1

Resist Fire 20%
Resist Poison 20%
Resist Blood 20%
Resist Death 20%

On attack:

  • double the target's lowest-stack harmful effect
  • apply 10 Scorch to the target
Staff of Excruciation A violet staff of pain adorned with an infolded sigil. Once carried by the 'wandering king' of lost Shuppurak... 50 50 Astral 7 5 1 5

Resist Blood 25%
Resist Astral 25%

On summon:

  • apply 1 Agony to yourself

On ally attack:

  • the ally deals Astral damage to itself equal to 100% of its max Life
  • you repeat the damage against the attacked unit
Mirage Shield A shield of wavering light. Bears distorted scripture of the yellow church... 50 50 Psychic 20 1 1 6

-

On block / stand still:

  • summon a Psychomorph

Psychomorphs are fragile projections of your weapon; they inherit Hit and Accuracy from your Main-hand

Sraval Shield A violet shield wielded by an arch-magus who once defended the astral wall... 50 50 Blunt 20 1 5 6

Resist Astral 25%

On block / being hit:

  • apply Meditate to yourself

Meditate applied = your Willpower

Staff of Chaos A trembling staff of violent energy. Once held as proof of authority by demon-kings... 50 50 Astral 7 5 1 5

-

On stand still, if enemies live:

  • deal 1-300 Astral damage to yourself
  • deal Fire damage in a path to 1 enemy at any range
  • repeat with Death, Blood and Astral damage

Damage = random amount 1-100 * WIL

Self-damage is unaffected by resistance / increase

Staff of Life A staff of continuously sprouting leaves. Sought by vine-monks as a source of immortality... 50 50 Pierce 7 5 1 5

-

On stand still, if enemies live:

  • heal 10% of max Life
Wind-laced Ribbon A ribbon once brandished by a legendary Amir of the Eastern desert; it is said her Nomads could outrun the wind... 50 10 Slash 1 1 1 1

-

+10 Speed

On attack:

  • a random ally gains Speed
  • deal Slash damage in a path to the furthest enemy

Speed gain = 20% of your Speed

Damage = 10 * your Speed

Cosmic Flail A flail of bursting light. Holds the indignant rage of an eaten star... 120 170 Blunt 10 1 10 5

Resist Astral 25%

On kill:

  • deal Astral and Blunt damage to all units in a 1+ tile range

Damage = 10% of killed unit's max Life

Range = your attack range

Glaghar A glimmering straight-sword carried by a wandering executioner of the astral dark... 200 150 Slash 5 1 3 3

Resist Death 25%

On attack:

  • deal Slash damage to the target

Damage = 2% of the target's max Life

Thunderblade A bladeless hilt of shimmering blue. Was once a relic upon which the storm temples of Achra were founded... 150 150 Lightning 1 1 1 1

Resist Lightning 25%

On hit:

  • deal Lightning damage in a path to 2 enemies at any range

Damage = 5 * your Speed

Bull Axe An axe of incredible weight. Taken from the Bull-Giant after his defeat by a nameless Champion... 150 500 Slash 10 1 25 7

Resist Poison 15%
Resist Blood 15%
Resist Death 15%

If two-handing, per point of Encumbrance:

  • +200 Hit
Ragna Axe An axe once wielded by a Surtmir general who dared to invade the infernal plane... 100 300 Ice 10 1 15 7

Resist Fire 20%
Resist Ice 20%

On attack:

  • deal Fire damage to 1 enemy at any range
  • repeat with Ice damage

Damage = 100% of your Main-hand Hit

Lapis Glaive A shimmering turquoise lance. Once held by the craft-queen of the blue tower that now drifts shattered in the outer stars... 200 150 Pierce 15 1 6 7

Resist Astral 25%

On adjacent attack:

  • apply 5 Meditate to yourself
  • deal 100 Pierce damage in a straight line starting from the target
  • repeat with Astral and Lightning damage
Fire Shield A shining red shield. Once wielded by firebird-riders in their war against the 'star-eaters'... 50 50 Blunt 35 1 7 4

Resist Fire 50%

On block / being hit:

  • deal Fire damage to adjacent units equal to your Block
Doom Blade A withering blade abandoned by a death-king after performing a sacred ritual of emancipation... 150 150 Slash 5 1 8 5

Resist Death 25%

On attack / hit:

  • apply 5 Doom to the target
  • deal Death damage to all units in a 2 tile range

Damage = 10 * target Doom stacks

Dragon Sword A flaming greatsword imbued with the rage-breath of a dragon. A long-lost relic of the burning lands... 150 250 Slash 5 1 10 7

Resist Fire 25%

On attack, if two-handing:

  • apply 10 Inflame to yourself
  • deal Fire damage to all units in a 4 tile range

Damage = 10% of your Main-hand Hit


Armor

Head

Name Description Armor Encumbrance Inflexibility Resistances Effects
Rat Crown A crown of the rat-men.... 10 1 0

-

On entrance:
  • summon 5 Rat-Man Phalangites

Rat-Man Phalangites are disciplined guardians that attack with an eviscerating lance

Total summons limited by your Willpower

Mind Diamond A glinting head-crystal worn by master-servants of the yellow church... 5 1 0

Resist Psychic 10%

On stand still:
  • apply 5 Repulsion to yourself
  • perform a Hit against 1 enemy at any range

Hit damage = stacks of Repulsion on self

This hit bypasses all defense and uses your Main-hand damage type

Saafa A violet cap once worn by an ascetic of lost Shuppurak... 5 1 0

Resist Astral 10%

On stand still:
  • apply 2 Meditate to yourself

On apply Meditate:

  • deal 25 Astral damage to 1 enemy at any range
Toushi A green cap worn by an ancient missionary of the filth-valleys... 5 1 0

Resist Poison 10%

On stand still:
  • apply 5 Sickness to 1 enemy at any range
  • deal Poison damage to all enemies with Sickness

Damage = 10 * target Sickness stacks

Khedira A dull cap that once belonged to an arch-priest of the gate of death... 5 1 0

Resist Death 10%

On stand still:
  • deal Death damage to the closest enemy

Damage = 25 + (25 * # of allies)

On an ally attacking an enemy:

  • you apply 2 Doom to the target
Mask of Blood A face-mask of blood-red. Worn by a famous executioner who wandered the coastal plains... 10 1 0

Resist Blood 25%

+3 stacks of any Bleed applied by you

On being attacked:

  • apply 2 Bleed to the attacker
  • heal yourself

Heal = attacker Bleed stacks

Thunder Mask A face-mask of storm-blue. Worn by a famous Tengu of the temple-lands who wished to hide his beak... 10 1 0

Resist Lightning 25%

+1 stacks of any Charge applied by you

On kill:

  • apply 1 Charge to yourself
Mask of Acid A face-mask of dull yellow. Said to be the death mask of the entomed Heliot king... 10 1 0

Resist Fire 10%
Resist Poison 10%

+3 stacks of any Corrosion applied by you

On being attacked:

  • apply 7 Corrosion to the attacker
  • deal Fire damage to the attacker

Damage = attacker Corrosion stacks * 5

Forest Mask A face-mask of deep green. Belonged to a vine-sage who wandered the once-endless forests of the West... 10 1 0

Resist Poison 10%
Resist Blood 10%
Resist Death 10%

+2 stacks of any Entangle applied by you

On an ally attacking an enemy:

  • you apply 1 Entangle to the target
Burning Mask A face-mask of fiery red. Worn by a high excorite of the war-queen during her conquest of the burning lands... 10 1 0

Resist Fire 15%

+3 stacks of any Scorch applied by you

On kill:

  • apply 2 Scorch to all enemies in a 4 tile range
Skull Helm A helm crafted from the skull of a fallen bare-chested raider. Consecrated by the Lochra priesthood... 10 5 0

Resist Death 15%
Resist Psychic 15%
Resist Lightning 15%

+2 stacks of any Doom applied by you

On dealing Death / Psychic / Lightning damage:

  • apply 1 Doom to the target
Shaakhara An enchanted helm fashioned from the skull of blood-cursed beast... 10 3 0

Resist Blood 15%

On apply Bleed:
  • apply equal stack of Doom to the target
Daruq An enchanted helm fashioned from the horns of a Tupilaq... 10 3 0

Resist Ice 15%

On apply Freeze:
  • apply equal stack of Doom to the target
Agni Helm A horned helmet once dedicated to the destroyer-god Agni. Stolen from a ruined temple in the burning lands... 15 8 0

Resist Fire 10%
Resist Astral 10%

On being attacked:
  • apply Inflame to yourself
  • deal Fire damage to yourself

Self-damage / Inflame applied = your Willpower

Self-damage is unaffected by resistance / increase

On prayer:

  • heal yourself

Heal = 10 * your Willpower

Emerald Helm A heavy emerald-adorned helm. Forged long ago by a noble serpent-king of the dawn marshes... 20 6 0

Resist Poison 15%

On game turn / prayer, if enemies live:
  • heal yourself

Heal = 5% of max Life

Null Helm A heavy helm of a void-wandering knight.... 20 6 0

Resist Astral 20%

On being attacked:
  • apply 2 Stasis to yourself

Gain +10 Armor per stack of Stasis on self

Stasis no longer loses -1 stack on being attacked

Golden Helm A helm forged in the tunnel-lands from 'living gold'... 25 8 0

Resist Slash 5%
Resist Pierce 5%
Resist Blunt 5%

On being healed:
  • apply 2 Inflame to yourself
Taurus Helm A mighty horned helm. Forged by the war-king of lost Shuppurak as a tribute to the rampaging bull-giant... 35 8 1

Resist Blunt 10%

On adjacent shrug off:
  • perform an extra attack against the attacker

Extra attacks use your Main-hand weapon and do not count as an "initial attack"

Crystal Helm A glinting helm worn by knights of the crystalline warren... 15 3 2

Resist Ice 15%

Per point of Inflexibility:
  • +1 stacks of any Freeze / Meditate applied by you
Blight Helm A helm forged for the last doomed blight-prince of the gate of death... 20 6 0

Resist Death 15%

On attack, if the target has Doom:
  • summon a Cadaver

Cadavers are naked undead that deal vile death damage

Total summons limited by your Willpower

On being dealt damage:

  • apply 5 Doom to 1 enemy in a 2 tile range
Crimson Helm A horned red helmet. Once belonged to an Irga blood-lord... 35 8 0

Resist Blood 15%

On dealing damage to yourself:
  • deal Blood damage to 3 adjacent enemies

Damage = Weapon Size * 50

Dread Helm A helm dedicated to an imprisoned cave-god of death... 30 4 1

Resist Slash 10%
Resist Pierce 10%
Resist Blunt 10%
Resist Death 10%

On attack:
  • perform a Hit against 1 enemy at any range

Hit damage = 25% of your Main-hand Hit

This hit bypasses all defense and uses your Main-hand damage type

Beast Visage A heavy mask containing the spirit of a beast. Worn by a legendary berserker of the deep forest... 20 15 0

-

If chest armor empty:
  • +15% all resistances
  • -50% Armor
  • % penalty applied after all other bonuses
  • -2 Inflexibility

On attack, if chest armor empty:

  • apply 8 Berserk to yourself
Crow Visage A heavy mask containing the spirit of a crow. Worn by a reclusive mage of the 'eaten stars'... 10 9 0

Resist Death 20%
Resist Astral 20%

If chest armor empty:
  • -50% Block
  • -50% Armor
  • -50% Hit
  • % penalty applied after all other bonuses

On enemy death, if chest armor empty:

  • perform all "stand still" actions

On stand still:

  • deal 25 Astral damage to yourself

Self-damage is unaffected by resistance / increase

Lizard Visage A heavy mask containing the spirit of a lizard. Created as a disguise by the hermit-smith of the dawn marshes... 40 20 1

Resist Fire 20%
Resist Poison 20%

If chest armor empty:
  • -50% Dodge
  • -50% Speed
  • % penalty applied after all other bonuses
  • double Hit bonus gained from Strength
  • double dealt damage bonus gained from Willpower

On kill, if chest armor empty:

  • heal 50
Kairos Veil A glimmering veil worn by wandering priests of Kairos that was stolen by a pale demon long ago. Said to aid in an illusory dance... 10 1 0

Resist Ice 15%
Resist Astral 15%

On step, if enemies live:
  • perform all "stand still" actions
Amethyst Helm A helmet worn by a legendary bheith nochti during his adventures in the stars... 50 15 0

-

Per empty armor slot:
  • +5 Speed
  • +100 Hit

On attack:

  • deal Astral damage to an adjacent enemy

Damage = 300% of your Main-hand Hit

Jade Veil A shifting green veil worn by the 'wandering king' of lost Shuppurak when he vanished from Achra... 10 3 0

-

On being attacked:
  • perform a Hit against the attacker

Hit damage = total stacks of Effects on self

This hit bypasses all defense and uses your Main-hand damage type

Mask of Frenzy A bright mask worn by a cursed war-prince... 10 1 0

Resist Psychic -50%

On initial attack, per Inflame stack on self:
  • perform an extra attack against the target

Extra attacks use your Main-hand weapon and do not count as an "initial attack"

On attack:

  • apply 2 Inflame to yourself
  • deal Fire damage to yourself and the target

Damage = 3 * stacks of Inflame on self

Self-damage is unaffected by resistance / increase

Sun Mask A shining mask treasured by the lost sun cult whose vanished believers are said to have pursued the 'first light' beyond the astral wall... 10 1 0

Resist Fire 15%
Resist Astral 15%

On being attacked:
  • deal Astral damage to the attacker
  • repeat with Fire damage
  • apply Blind to the attacker

Blind applied = your Willpower

Damage = 5 * stacks of Blind on the target

Arm

Name Description Armor Encumbrance Inflexibility Resistances Effects
Ruddy Fist A red glove sown from the skin of a night-serpent... 1 1 0

Resist Blood 50%

On attack with a bare fist:
  • heal yourself equal to your Dexterity
Boulder Fist A glove formed from living stone. Worn by a mountain-king before the building of the temple-lands... 30 9 0

Resist Slash 25%
Resist Pierce 25%
Resist Blunt 25%

For each bare fist, per point of Encumbrance:
  • +5 Armor
  • +20 Hit
Arbestus A mass of living vines that empower the arms of their wielder. Enchanted in the deep forest by a Bramble Lord... 10 5 0

-

On attack / stand still:
  • perform a 10 damage Hit against 1 enemy in a 2 tile range
  • repeat for each bare fist

This hit bypasses all defense and uses your Main-hand damage type

Fire Gloves A pair fire-red gloves. Worn by the dead war-queen of the burning lands... 5 1 0

Resist Fire 15%

On attack:
  • apply Scorch to the target
  • summon a Burning Blade

Scorch applied = your Willpower

Burning Blades are flying spirits of fire that burn enemies

Total summons limited by your Willpower

Lightning Gloves A pair of storm-blue gloves. Worn by an exalted sorcerer who called the first thunderdrakes to Achra... 5 1 0

Resist Lightning 15%

On step:
  • deal Lightning damage in a path to 1 enemy in a 2 tile range

Damage = 10 * your Speed

Ice Gloves A pair of ice-blue gloves. Worn by an Inuga warrior-king of the high glaciers... 5 1 0

Resist Ice 15%

On attack / stand still:
  • apply Freeze to adjacent enemies
  • summon a Living Ice

Freeze applied = your Willpower

Living Ice are conscious spires of Ice that freeze enemies

Total summons limited by your Willpower

Psi Gloves A pair of soft gloves worn by master-servants of the yellow church... 5 1 0

Resist Psychic 15%

On being attacked:
  • deal Psychic damage to an adjacent enemy

Damage = your Dodge

Bracers of Command A pair of golden wristguards. Once adorned the war-king of lost Shuppurak... 10 2 0

-

+100 Hit to summoned allies

On stand still:

  • all allies gain +10% Hit +500 max
Jade Bracers A pair of jade bracers once worn by the arch-summoner of lost Shuppurak... 5 1 0

-

On game turn, if enemies live, for each separate effect on self:
  • summon a Jade Soldier

Jade Soldiers are resistant minions conjured from the glint of jade

Aura Manica An armguard forged in the tunnel-lands from 'living gold'... 45 6 1

Resist Slash 10%
Resist Pierce 10%
Resist Blunt 10%

On hit:
  • apply 5 Inflame to yourself
Bone Pakarna An armguard crafted from the spiked bones of a fallen night-serpent... 15 1 1

Resist Blood 15%

On dealing Physical damage:
  • apply 2 Bleed to the target

"Physical" damage is Slash, Blunt and Pierce

Emerald Gauntlets A pair of emerald-adorned armguards. Forged long ago by a noble serpent-king of the dawn marshes... 35 6 1

Resist Poison 15%

On dealing Physical damage:
  • apply 2 Sickness to the target

"Physical" damage is Slash, Blunt and Pierce

Blight Gauntlets A pair of armguards forged for the first blight-prince of the gate of death... 35 5 1

Resist Slash 10%
Resist Death 10%

On dealing Physical damage:
  • apply 2 Doom to the target

"Physical" damage is Slash, Blunt and Pierce

Ill Manica An armguard forged from otherworldly scales that glow with strange inner starlight... 20 3 0

Resist Poison 20%
Resist Astral 20%

On attack with a bare fist:
  • deal Poison damage to the target

Damage = 10 * Willpower

On dealing Poison damage:

  • apply 2 Meditate to yourself


Chest

Name Description Armor Encumbrance Inflexibility Resistances Effects
Emerald Cuirass A heavy emerald-adorned chestplate. Forged long ago by a noble serpent-king of the dawn marshes... 70 9 1

Resist Pierce 30%
Resist Poison 30%
Resist Blood 15%
Resist Death 15%

On shrug off:
  • summon 2 Serpents

Serpents are slithering poison-fanged reptiles

Total summons limited by your Willpower

Garnet Necklace A necklace worn by a volcano-dwelling sage. Abandoned during the Surtmir conquests... 10 1 0

Resist Fire 50%
Resist Lightning 50%

On dealing Fire / Lightning damage:
  • apply 1 Inflame to yourself
  • remove Scorch and Freeze from yourself
Cosmic Trabea A trabea worn by a prodigious yellow priest who was exiled to the stars... 10 1 0

Resist Astral 50%
Resist Psychic 50%

On dealing Astral / Psychic damage:
  • apply 1 Repulsion to yourself
  • remove Stasis from yourself
Marsh Trabea A trabea abandoned by a serpent-sage of the dawn marshes... 10 1 0

Resist Poison 50%
Resist Death 50%

On dealing Death / Poison damage:
  • apply 1 Evasion to yourself
  • remove Sickness and Doom from yourself
Robe of Vigor A green robe worn by a frenzied summoner of the deep forest... 10 1 0

Resist Poison 20%
Resist Blood 20%
Resist Death 20%

Summoned allies gain +10% of your max Life

On raising your Vigor:

  • gain +50 max Life

On stand still:

  • all allies gain +50 max Life
  • heal all allies for 50
Robe of the Wind A blue robe worn by a Ruk-lord exiled from the island of giants... 10 1 0

Resist Astral 20%
Resist Lightning 20%

+10 Speed

+5 Speed to summoned allies

On stand still:

  • all allies gain +5 Speed
Robe of Gore A red-sigiled robe. Fashioned by an Irga arch-priest during the festivals of blood... 10 1 0

Resist Blood 30%

On dealing damage to an ally:
  • deal 50 Blood damage to 1 enemy in a 3 tile range

On self-damage:

  • apply 3 Bleed to 1 enemy in a 3 tile range
Robe of Light A black robe adorned with a yellow sigil. Once belonged to an arch-priest of the lost sun cult... 10 1 0

Resist Fire 30%
Resist Astral 30%

+100 Dodge

On dealing Astral / Fire damage:

  • apply 5 Blind to 2 enemies in a 3 tile range
Intabah A glinting robe worn by master-servants of the yellow church... 10 1 0

Resist Psychic 25%

On stand still / adjacent attack:
  • apply 5 Repulsion to yourself

Gain +1 Armor per stack of Repulsion on self

Onyx Necklace A protective necklace abandoned by an earth mage of the temple-lands... 10 1 0

Resist Slash 20%
Resist Pierce 20%
Resist Blunt 20%

On dealing Physical damage:
  • apply 2 Poise to yourself

"Physical" damage is Slash, Blunt and Pierce

Ice Necklace A shimmering blue necklace of frost. Worn by an Arjana priest of the frozen waste... 5 1 0

Resist Ice 30%

On apply Freeze:
  • deal Ice damage in a path to the target

Damage = stacks of Freeze on the target * 10

Hamid Pendant A yellow amulet of corrosion. A symbol of power among Heliots of the salt waste... 5 1 0

Resist Fire 15%
Resist Poison 15%

Deal +5 damage per stack of Corrosion on self

On game turn, if enemies live:

  • deal Fire damage to yourself
  • double the stacks of Corrosion on yourself
  • apply 5 Corrosion to yourself

Self-damage = stacks of Corrosion on self

Self-damage is unaffected by resistance / increase

Agni Mantle A mantle once dedicated to the destroyer-god Agni. Stolen from a ruined temple in the burning lands... 40 8 0

Resist Fire 15%
Resist Astral 15%

On shrug off:
  • apply Scorch to the attacker
  • deal Fire damage to yourself

Self-damage = your Strength

Scorch applied = 10 * your Strength

Self-damage is unaffected by resistance / increase

On prayer:

  • heal yourself

Heal = 10 * your Strength

Jade Discplate A glimmering disc that once adorned the warriors of lost Shuppurak... 30 5 0

Resist Poison 15%
Resist Blood 15%
Resist Death 15%
Resist Psychic 15%

Gain Armor equal to the total stacks of all effects on self

"Effects" are temporary conditions such as Sickness, Poise, etc

Brute Plating A thick and brutish chestplate. Worn by the legendary bull-giant of the coastal plains... 80 9 1

Resist Slash 30%
Resist Blunt 30%

Per point of Encumbrance:
  • deal +5 Physical damage

"Physical" damage is Slash, Blunt and Pierce

Crimson Plating A blood-streaked chestplate of wild crimson.... 30 8 0

Resist Blunt 20%
Resist Blood 50%

On dealing Blood / Physical damage:
  • heal yourself for 5
  • remove Bleed from yourself

"Physical" damage is Slash, Blunt and Pierce

Blight Cuirass A chestplate forged for the second blight-prince of the gate of death... 60 8 1

Resist Slash 30%
Resist Death 30%

On being attacked by an adjacent enemy:
  • deal Death damage to the attacker

Damage = your Armor

Null Cuirass A chestplate of a void-wandering knight... 40 13 0

Resist Astral 50%

On shrug off:
  • apply 1 Stasis to yourself
  • deal Astral damage to all enemies in a 2 tile range

Damage = 10 * stacks of Stasis on self

Stasis no longer loses -1 stack on being attacked

Crystal Plating A glinting chestplate worn by knights of the crystalline warren... 70 6 3

Resist Pierce 30%
Resist Ice 30%

On shrug off / block:
  • apply Meditate to yourself

Meditate applied = 3 * Inflexibility

Gold Plating A heavy chestplate forged in the tunnel-lands from 'living gold'... 100 15 2

Resist Slash 20%
Resist Pierce 20%
Resist Blunt 20%

Inflame is no longer removed on being hit
Ruby Necklace A necklace of protective flame. Stolen by a demon from the dead war-queen of the burning lands... 10 1 0

Resist Fire 20%

On being attacked:
  • deal Fire damage in a path to 2 enemies at any range
  • apply Inflame to yourself

Damage = 10 * your Willpower

Inflame applied = your Willpower

Starstone Discplate A void-forged disc that once decorated the chest of a mighty Kashra of the star-path... 30 5 0

Resist Astral 20%
Resist Psychic 20%
Resist Lightning 20%

On self / any unit teleport:
  • apply 5 Poise to yourself
  • apply 5 Meditate to yourself

Effect Poise: per stack: +5 Armor, +5 Block, +10 Accuracy

25% removed on step

Leg

Name Description Armor Encumbrance Inflexibility Resistances Effects
Dread Sash A sash dedicated to an imprisoned cave-god of death... 5 1 0

Resist Slash 10%
Resist Pierce 10%
Resist Blunt 10%
Resist Death 10%

On dealing Physical damage:
  • 25% of the damage is dealt again as Death damage to adjacent enemies

"Physical" damage is Slash, Blunt and Pierce

Auzomi Sash A crackling purple-blue sash worn by a disciple of Auzom the star-wind... 5 1 0

Resist Astral 10%
Resist Lightning 10%

On dealing Astral damage:
  • 25% of the damage is dealt again as Lightning damage
Hemlock Sash A sash woven from vile plants of the northern filth-valleys... 5 1 0

Resist Poison 10%
Resist Blood 10%

On dealing Poison damage:
  • 25% of the damage is dealt again as Blood damage
Ragna Wrap A pair of leggings from a ruined Surtmir temple. Dedicated to Ragna who slumbers beneath the ice... 5 1 0

Resist Fire 10%
Resist Ice 10%

On dealing Ice damage:
  • 25% of the damage is dealt again as Fire damage
Tikaani Sash A pair of leggings worn by an exiled Inuga; a convert of the yellow church... 5 1 0

Resist Ice 10%
Resist Psychic 10%

On dealing Ice damage:
  • 25% of the damage is dealt again as Psychic damage
Sita Kamarband A red sash worn by a prelate of the lesser-goddess Sita who once wandered the burning lands... 5 1 0

Resist Fire 10%
Resist Astral 10%

On dealing Fire damage:
  • 25% of the damage is dealt again as Astral damage
Nadra Kamarband A green sash worn by the vanished sect of Keliot death-dealers... 5 1 0

Resist Poison 10%
Resist Death 10%

On dealing Poison damage:
  • 25% of the damage is dealt again as Death damage
Mindhunter Sash A yellow sash worn by mindhunters of the salt waste... 5 1 0

Resist Blood 10%
Resist Psychic 10%

On dealing Psychic damage:
  • 25% of the damage is dealt again as Blood damage
Rabal Wrap A blue sash woven in tribute to the catastrophe-god Rabal who dances above the mountains... 5 1 0

Resist Fire 10%
Resist Lightning 10%

On dealing Lightning damage:
  • 25% of the damage is dealt again as Fire damage
Blight Sarabara A pair of dark-purple leggings. Once worn by a solitary monk who spoke of the 'eaten stars'... 10 1 0

Resist Death 10%
Resist Astral 10%

On dealing Death damage:
  • 25% of the damage is dealt again as Astral damage
Bone Skirt A skirt crafted from the shattered bones of a slain night-serpent... 20 5 0

Resist Blood 10%
Resist Death 10%

On dealing Blood damage:
  • 25% of the damage is dealt again as Death damage
Numb Sarabara A sash from a blighted Arjana temple; conquered by priests from the gate of death... 10 1 0

Resist Ice 10%
Resist Death 10%

On dealing Death damage:
  • 25% of the damage is dealt again as Ice damage
Rukfeather Skirt A skirt crafted from the enormous feathers of a Ruk; said to capture its crushing wind... 20 5 0

-

+10 Speed

On dealing Pierce damage:

  • deal Blunt damage to adjacent units

Damage = 3 * your Speed

Agni Skirt A metallic skirt once dedicated to the destroyer-god Agni. Stolen from a ruined temple in the burning lands... 30 10 0

Resist Fire 10%
Resist Astral 10%

On attack:
  • apply Meditate to yourself
  • deal Fire damage to yourself

Self-damage / Meditate applied = your Dexterity

Self-damage is unaffected by resistance / increase

On prayer:

  • heal yourself

Heal = 10 * your Dexterity

Muruna Sash A rippling sash worn by a famous Mubarizun of the salt waste... 20 4 0

Resist Slash 20%

If unencumbered:
  • -6 Inflexibility

On step:

  • perform an extra attack against an adjacent enemy

Extra attacks use your Main-hand weapon and do not count as an "initial attack"

Esarpa A grey skirt decorated with yellow beads. Sacred to the Heliot dance of ablation... 10 4 0

Resist Fire 10%
Resist Poison 10%

On being dealt damage:
  • apply 2 Corrosion to adjacent enemies
Kairos Skirt A glimmering skirt worn by mystics of the crystalline warren. Channels the lost spirit of Kairos... 10 1 2

Resist Ice 15%
Resist Astral 15%

On stand still, if enemies live:
  • perform all of your "game turn" actions does not tick down effects
Golden Greaves A pair leggings forged in the tunnel-lands from 'living gold'... 60 8 1

Resist Slash 20%
Resist Pierce 20%
Resist Blunt 20%

On step:
  • apply Inflame to yourself

Inflame applied = your Strength

Emerald Skirt An emerald-pleated skirt. Forged by an ur-keliot of the dawn marshes who rebelled against the serpent-king... 25 7 0

Resist Poison 15%

On step:
  • remove Scorch / Corrosion / Doom from yourself
Null Chausses A pair of leggings abandoned by a void-wandering knight... 30 10 0

Resist Astral 20%

On step:
  • apply 3 Stasis to yourself

Gain +30 Hit per stack of Stasis on self

Stasis no longer loses -1 stack on being attacked

Taurus Legplate A pair of heavy leggings worn by the fearsome bull-giant of the coastal plains... 60 8 1

Resist Blunt 10%

On step / attack:
  • deal Blunt damage to adjacent units

Damage = 10 * Total Encumbrance