Items
Items can be equipped by your character to increase their stats and add various effects. They come in the forms of weapons/shields, head, arm, chest and leg armor. Your character has two slots for weapons/shields and 1 slot for each armor piece.
Every class has an initial set of items automatically equipped. More items can be found lying on the floor, as you go through the areas of the game mostly on the last stage of an area.
Weapons/Shields
Name | Description | Accu-racy | Hit | Type | Block | Range | Encum-brance | Weapon Size | Resistances | Effects |
---|---|---|---|---|---|---|---|---|---|---|
Blight Moplah | A curved blade enchanted with vengeful death.... | 160 | 160 | Slash | 8 | 1 | 4 | 4 |
Resist Death 25% |
On attack:
Damage = 100 + your missing Life |
Serpent Idol | An emerald icon sacred to serpents.... | 70 | 80 | Poison | 2 | 2 | 1 | 1 |
Resist Poison 30% |
On Poison damage hit:
Serpents are poison-fanged evasive reptiles Total summons limited by your Willpower |
Opal Chakram | An icon sacred to northerners.... | 70 | 70 | Slash | 10 | 2 | 1 | 1 |
Resist Ice 30% |
On hit:
|
Transal Chakram | A chakram wielded by a void-wandering knight... | 70 | 70 | Slash | 10 | 2 | 1 | 1 |
Resist Astral 15% |
On hit:
On self / any unit teleport:
|
Emerald Chakram | A snake-calling chakram. Wielded by the last serpent-king of the dawn marshes against the Keliot usurpers... | 70 | 70 | Poison | 10 | 2 | 1 | 1 |
Resist Poison 15% |
On killing an enemy:
Serpents are slithering poison-fanged reptiles Total summons limited by your Willpower |
Anwar | A metal ring imbued with blinding light captured from beyond the astral wall... | 70 | 70 | Slash | 10 | 2 | 1 | 1 |
- |
On attack:
Blind applied = your Dexterity |
Cursed Skull | An icon sacred to necromancers.... | 70 | 70 | Death | 2 | 2 | 1 | 1 |
Resist Death 30% |
On Death damage hit:
Cadavers deal vile death damage Total summons limited by your Willpower |
Crimson Staff | A staff once used in the blood festivals of the tunnel-lands... | 50 | 60 | Blood | 10 | 4 | 1 | 5 |
Resist Blood 50% |
On prayer / stand still:
Bleed applied = Weapon Size |
Rat Banner | A flag of the rat-flourishers. A mercenary emblem of the rat-men... | 120 | 30 | Blunt | 1 | 1 | 3 | 3 |
- |
On entrance / game turn:
Rat-man Flourishers are zealous fighters; whenever a Flourisher dies, you will summon a Rat-man Peltast Total summons limited by your Willpower |
Veni Spear | A spear decorated with sigils of poison. Once carried by a venite champion of the northern filth-valleys... | 150 | 120 | Pierce | 5 | 1 | 2 | 5 |
Resist Poison 15% |
On dealing Pierce damage:
|
Anga Cudgel | A club decorated with sigils of ice. Once belonged to a Granga sorcerer of the crevasse-lands... | 80 | 180 | Blunt | 5 | 1 | 7 | 5 |
Resist Ice 15% |
On dealing Blunt damage:
|
Scimitar | A fine curved sword made famous by a wandering champion of the eastern desert... | 160 | 140 | Slash | 10 | 1 | 2 | 2 |
- |
On adjacent attack:
Damage = 3 * your Speed |
Talwar | A ceremonial greatblade that purifies its wielder. Forged long ago by a Naqui smith of the temple-lands... | 140 | 160 | Slash | 10 | 1 | 4 | 3 |
- |
On attack / shrug off / block:
|
Shesha Jambiya | A curved knife sacred to Shesha phalangites. Bestows high repute in the clay polis of the underground sea... | 200 | 60 | Pierce | 7 | 1 | 1 | 1 |
Resist Astral 15% |
On attack, if your total Weapon Size is less than 5:
On hit:
Damage = 20 * Dexterity |
Transal Spear | A spear wielded by a void-wandering knight... | 180 | 140 | Pierce | 8 | 1 | 3 | 5 |
Resist Astral 25% |
On stand still:
Extra attacks use your Main-hand weapon and do not count as an "initial attack" |
Xyston | A heavy battle-spear washed ashore from the island of giants... | 180 | 100 | Pierce | 1 | 1 | 8 | 5 |
- |
On dealing Physical damage:
"Physical" damage is Slash, Blunt and Pierce On a unit stepping adjacent to you:
Extra attacks use your Main-hand weapon and do not count as an "initial attack" |
Swift Blade | A blurred sword. Once belonged to an assassin-queen of the salt waste... | 200 | 160 | Slash | 15 | 1 | 2 | 2 |
- |
+20 Speed On initial attack:
Extra attacks use your Main-hand weapon and do not count as an "initial attack" |
Tachi | An elegant cutting sword from the dawn marshes... | 170 | 170 | Slash | 5 | 1 | 2 | 3 |
- |
On attack:
Damage = 100% of your Main-hand Hit |
Claideb | A bronze sword sacred to bare-chested raiders of the deep forest... | 130 | 180 | Slash | 5 | 1 | 3 | 2 |
- |
On initial attack, per empty armor slot:
Extra attacks use your Main-hand weapon and do not count as an "initial attack" |
Noxious Dagger | A golden dagger sacred to the Brud filth-rites... | 200 | 120 | Pierce | 7 | 1 | 1 | 1 |
Resist Poison 40% |
On attack:
On apply Sickness:
Damage = stacks of Sickness on the target * 10 |
Acid Knife | A brass dagger sacred to the Heliot dance of ablation... | 200 | 120 | Pierce | 7 | 1 | 1 | 1 |
Resist Fire 40% |
On attack:
On apply Corrosion:
Damage = stacks of Corrosion on the target * 10 |
Bone Knife | A dagger crafted from the fang of a fallen night-serpent... | 180 | 120 | Pierce | 5 | 1 | 1 | 1 |
Resist Blood 40% |
On attack:
On apply Bleed:
Damage = stacks of Bleed on the target * 10 |
Dread Axe | A greataxe dedicated to an imprisoned cave-god of death... | 70 | 150 | Slash | 1 | 1 | 8 | 6 |
Resist Slash 10% |
If two-handing:
"Physical" damage is Slash, Blunt and Pierce |
Scia Axe | A bronze greataxe once wielded by an invincible warrior-king of the deep forest... | 90 | 200 | Slash | 1 | 1 | 10 | 6 |
Resist Slash 10% |
If two-handing, per empty armor slot:
|
Agra Axe | A greataxe pillaged from an abandoned Volkite temple. Inhabited by a sacred violet-hued flame... | 100 | 200 | Fire | 7 | 1 | 8 | 6 |
- |
On dealing Fire damage, if two-handing:
|
Red Axe | A greataxe of red-hued iron. Once belonged to a cursed war-prince... | 60 | 160 | Slash | 1 | 1 | 8 | 6 |
Resist Blood 25% |
On killing an enemy:
Heal = 5 * your Strength |
Berserker Axe | An axe from the deep forest that incites unrestrained violence... | 90 | 150 | Slash | 1 | 1 | 5 | 5 |
- |
Per empty armor slot:
On kill:
|
Azar Axe | An axe forged by an excorite-smith of the burning lands... | 120 | 180 | Slash | 6 | 1 | 6 | 5 |
Resist Fire 15% |
On dealing Slash damage:
|
Sange Axe | An axe crafted from the spine of a fallen night-serpent... | 100 | 180 | Slash | 1 | 1 | 5 | 5 |
Resist Blood 25% |
On dealing Slash damage:
|
Bone Shield | A shield crafted from the skull of a fallen night-serpent... | 140 | 40 | Blunt | 30 | 1 | 3 | 6 |
- |
On block / being hit:
Bleed applied = your Dexterity |
Syre Shield | An iron shield bearing the yellow sigil of an entombed Heliot king... | 100 | 30 | Blunt | 40 | 1 | 7 | 6 |
Resist Fire 15% |
On block / being hit:
Corrosion applied = your Strength |
Skiagh | A shield carried by a bare-chested champion of the deep forest... | 120 | 40 | Blunt | 35 | 1 | 6 | 6 |
- |
On block / being hit:
Inflame applied = 10 * your empty armor slots |
Clipeus | A painted roundshield bearing the sigil of a legendary mubarizun... | 160 | 40 | Blunt | 35 | 1 | 5 | 6 |
Resist Slash 10% |
On adjacent block:
Extra attacks use your Main-hand weapon and do not count as an "initial attack" |
Diskos | A bladed shield from the arena of lost Shuppurak... | 160 | 40 | Slash | 35 | 2 | 7 | 5 |
- |
On block:
|
Rinoir | A knife carried by a master duelist of the coastal plains... | 300 | 140 | Pierce | 5 | 1 | 1 | 1 |
- |
On adjacent dodge, per empty armor slot:
Extra attacks use your Main-hand weapon and do not count as an "initial attack" |
Amethyst Falx | A longblade abandoned by a bheith nochti of the temple-lands... | 140 | 160 | Slash | 5 | 1 | 5 | 5 |
- |
On adjacent attack, per empty armor slot:
Damage = 15 * your Strength |
Viper Dao | A curved sword infused with poison magic. Forged by a hermit-smith of the dawn marshes... | 180 | 120 | Slash | 8 | 1 | 3 | 2 |
Resist Poison 15% |
On attack:
Damage = 6 * Speed |
Ruby Kaskara | A brass-hilted straight sword. Once wielded by the war-queen of the burning lands... | 200 | 100 | Slash | 6 | 1 | 3 | 2 |
Resist Fire 15% |
On attack:
Fire damage = 10 * Strength, Pierce damage = 10 * Dexterity |
Golden Spear | A spear forged from living gold. Stolen from the Hobgoblin hoard by a champion of the deep forest... | 150 | 100 | Pierce | 10 | 1 | 2 | 5 |
- |
Gain +10 Block per stack of Inflame on self On attack:
|
Storm Lance | A spear enchanted by a hierarch of the storm temples... | 200 | 150 | Pierce | 5 | 1 | 5 | 6 |
Resist Lightning 25% |
On dealing Pierce damage:
|
Astra Blade | A blade wrapped with glimmering violet ribbons. Said to have fallen from the astral wall... | 200 | 200 | Slash | 20 | 1 | 7 | 7 |
Resist Astral 25% |
On dealing Slash damage:
|
Mind Mace | A mace wielded by a mindhunter of the salt waste... | 100 | 250 | Blunt | 1 | 1 | 6 | 3 |
Resist Psychic 25% |
On dealing Blunt damage:
|
Pine Cleaver | A greatblade of incredible force. Long ago felled the guardian beast of a sacred forest... | 100 | 200 | Slash | 20 | 1 | 12 | 6 |
- |
On dealing Slash damage:
Damage = 5 * your Encumbrance |
Scutum | A tall shield engraved with protective sigils. Used by a war-king of lost Shuppurak... | 200 | 80 | Blunt | 50 | 1 | 6 | 10 |
Resist Fire 20% |
On Block:
|
Vine Scythe | A scythe fashioned from the ever-living wood of a sacred forest... | 120 | 140 | Slash | 15 | 1 | 5 | 7 |
Resist Pierce 20% |
On attack / hit:
Damage = 15 * target Entangle stacks |
Fire Scythe | A glittering orange scythe wielded by an arch-excorite of the burning lands... | 100 | 170 | Slash | 5 | 1 | 5 | 7 |
Resist Fire 30% |
On attack / hit:
Damage = 15 * target Scorch stacks |
Feith Shillelagh | A club fashioned by a vine-monk of the deep forest... | 100 | 130 | Blunt | 5 | 1 | 6 | 6 |
Resist Poison 10% |
On dealing Physical damage:
"Physical" damage is Slash, Blunt and Pierce |
Sioc Shillelagh | A club carried by a nomad of the high glaciers... | 120 | 120 | Blunt | 5 | 1 | 6 | 5 |
Resist Ice 20% |
On dealing Physical damage:
"Physical" damage is Slash, Blunt and Pierce |
Blight Sabre | A curved blade enchanted by blight priests in the gate of death... | 160 | 160 | Slash | 8 | 1 | 5 | 4 |
Resist Death 25% |
On dealing Slash damage:
|
Zengja | A shifting pale-green shield forged in lost Shuppurak... | 140 | 40 | Blunt | 40 | 1 | 2 | 3 |
Resist Psychic 15% |
Gain Block equal to the total stacks of all effects on self "Effects" are temporary conditions such as Sickness, Poise, etc |
Mindsaber | A bladeless hilt wielded by a glinting-monk of the yellow church... | 140 | 100 | Psychic | 10 | 1 | 1 | 1 |
Resist Psychic 25% |
On adjacent attack:
Damage = your Dodge |
Wild Club | An enormous club wielded by ogres of the deep forest... | 80 | 300 | Blunt | 1 | 1 | 10 | 5 |
- |
On attack, if two-handing:
Hit damage = 30% of your max Life This hit bypasses all defense and uses your Main-hand damage type |
Warhammer | A heavy hammer crafted by a giant of the temple-lands... | 100 | 200 | Blunt | 1 | 1 | 11 | 5 |
- |
On adjacent attack:
Damage = your Encumbrance * 5 |
Zasadzka Claw | A hand-claw made famous by a wandering duelist of the coastal plains... | 300 | 140 | Pierce | 5 | 1 | 1 | 1 |
- |
On step, per enemy:
This hit bypasses all defense and uses your Main-hand damage type |
Kaza Whip | A sacred whip carried by a horde-chief of the eastern desert... | 160 | 120 | Pierce | 1 | 1 | 1 | 1 |
- |
On game turn, per ally:
This hit bypasses all defense and uses your Main-hand damage type |
Inu Greatsword | A greatsword enchanted with ice. Forged by an Inuga warrior of the high glaciers... | 140 | 160 | Slash | 20 | 1 | 6 | 5 |
Resist Ice 25% |
On attack, per point of Inflexibility:
Damage = 5 * your Encumbrance |
Crystal Rod | An icon of astral power. Stolen from the crystalline warren by the 'wandering king' of lost Shuppurak... | 70 | 20 | Astral | 2 | 2 | 1 | 1 |
Resist Astral 30% |
On dealing Astral damage:
|
Vondr | An icon sacred to priests of the storm temples... | 70 | 20 | Lightning | 2 | 2 | 1 | 1 |
Resist Lightning 30% |
On dealing Lightning damage:
|
Azarus | An icon sacred to priests of the burning lands... | 70 | 20 | Fire | 2 | 2 | 1 | 1 |
Resist Fire 30% |
On dealing Fire damage:
|
Cobra Staff | A deathly staff. Once belonged to a Brud snakedancer of the dawn marshes... | 70 | 80 | Poison | 2 | 4 | 1 | 5 |
Resist Poison 25% |
On stand still:
On dealing Poison damage:
Damage = 5 * your Willpower |
Earth Staff | A magic staff abandoned by an earth-mage of the temple-lands... | 50 | 60 | Blunt | 7 | 4 | 1 | 5 |
Resist Slash 25% |
On stand still:
Damage = 5 * your Encumbrance |
Rage Fetish | A skull-adorned stick divinely attuned to the berserkergang. Sacred to priests of the deep forest... | 50 | 50 | Blunt | 5 | 1 | 1 | 5 |
Resist Slash 25% |
On prayer:
Damage = 10 * stacks of Berserk on self |
Jade Pilum | A glimmering spear once wielded by the sentries of lost Shuppurak... | 50 | 50 | Pierce | 6 | 4 | 3 | 5 |
Resist Psychic 15% |
On initial attack, for each separate effect on self:
Extra attacks use your Main-hand weapon and do not count as an "initial attack" "Effects" are temporary conditions such as Sickness, Poise, etc |
Fire Staff | A magic staff abandoned by a fire-mage who wandered the burning lands... | 50 | 50 | Fire | 8 | 5 | 1 | 5 |
Resist Fire 25% |
On stand still:
On kill:
Damage = 5 * your Willpower |
Death Staff | A magic staff abandoned by a death-mage who wandered the frozen waste... | 50 | 50 | Death | 7 | 5 | 1 | 5 |
Resist Death 25% |
On stand still:
On heal:
Damage = 50 + (50 * # of allies) |
Star Staff | A magic staff from the mountain temple-lands. Treasured by aspiring ascetics... | 50 | 50 | Astral | 7 | 5 | 1 | 5 |
Resist Astral 25% |
On stand still:
|
Serpent Fetish | A fetish that invokes the great serpent-nests of the dawn marshes... | 50 | 50 | Poison | 7 | 1 | 1 | 5 |
Resist Poison 25% |
On prayer:
Serpents are slithering poison-fanged reptiles On kill / summon:
Damage = 5 * your Dexterity |
Ice Staff | A magic staff stolen from a shattered ice temple during the Surtmir conquests... | 50 | 50 | Ice | 10 | 5 | 1 | 5 |
Resist Ice 25% |
On stand still:
Damage = 10 * your Willpower |
Lightning Staff | A magic staff of flashing light. Once belonged to a prodigious thunder priest of the storm temples... | 50 | 50 | Lightning | 9 | 5 | 1 | 5 |
Resist Lightning 25% |
On stand still / step:
Damage = 2 * your Speed |
Brazen Eye | A levitating golden eye. A sacred relic of the yellow church... | 100 | 10 | Psychic | 2 | 5 | 1 | 1 |
Resist Psychic 30% |
On dealing Psychic damage:
|
Emerald Eye | A levitating emerald eye with hypnotic powers. Once possessed by a serpent-king of the dawn marshes... | 100 | 10 | Poison | 2 | 5 | 1 | 1 |
Resist Poison 30% |
On dealing Poison damage:
|
Arja Spear | A spear enchanted with ice. Forged by an Arjana priest of the frozen waste... | 50 | 60 | Pierce | 10 | 6 | 3 | 5 |
Resist Ice 25% |
On attack:
Damage = your Block |
Toothed Sword | A cursed red blade that emits the sound of gnashing teeth. Appeared long ago on the edge of the blood-void before the eating of the stars... | 70 | 170 | Slash | 2 | 1 | 7 | 3 |
Resist Blood 15% |
On kill:
Self-damage is unaffected by resistance / increase |
Rebel Jambiya | A jeweled dagger once brandished by a nameless rebel-priest against the 'wandering king' of lost Shuppurak... | 200 | 100 | Pierce | 7 | 1 | 1 | 1 |
Resist Fire 20% |
On attack:
|
Staff of Excruciation | A violet staff of pain adorned with an infolded sigil. Once carried by the 'wandering king' of lost Shuppurak... | 50 | 50 | Astral | 7 | 5 | 1 | 5 |
Resist Blood 25% |
On summon:
On ally attack:
|
Mirage Shield | A shield of wavering light. Bears distorted scripture of the yellow church... | 50 | 50 | Psychic | 20 | 1 | 1 | 6 |
- |
On block / stand still:
Psychomorphs are fragile projections of your weapon; they inherit Hit and Accuracy from your Main-hand |
Sraval Shield | A violet shield wielded by an arch-magus who once defended the astral wall... | 50 | 50 | Blunt | 20 | 1 | 5 | 6 |
Resist Astral 25% |
On block / being hit:
Meditate applied = your Willpower |
Staff of Chaos | A trembling staff of violent energy. Once held as proof of authority by demon-kings... | 50 | 50 | Astral | 7 | 5 | 1 | 5 |
- |
On stand still, if enemies live:
Damage = random amount 1-100 * WIL Self-damage is unaffected by resistance / increase |
Staff of Life | A staff of continuously sprouting leaves. Sought by vine-monks as a source of immortality... | 50 | 50 | Pierce | 7 | 5 | 1 | 5 |
- |
On stand still, if enemies live:
|
Wind-laced Ribbon | A ribbon once brandished by a legendary Amir of the Eastern desert; it is said her Nomads could outrun the wind... | 50 | 10 | Slash | 1 | 1 | 1 | 1 |
- |
+10 Speed On attack:
Speed gain = 20% of your Speed Damage = 10 * your Speed |
Cosmic Flail | A flail of bursting light. Holds the indignant rage of an eaten star... | 120 | 170 | Blunt | 10 | 1 | 10 | 5 |
Resist Astral 25% |
On kill:
Damage = 10% of killed unit's max Life Range = your attack range |
Glaghar | A glimmering straight-sword carried by a wandering executioner of the astral dark... | 200 | 150 | Slash | 5 | 1 | 3 | 3 |
Resist Death 25% |
On attack:
Damage = 2% of the target's max Life |
Thunderblade | A bladeless hilt of shimmering blue. Was once a relic upon which the storm temples of Achra were founded... | 150 | 150 | Lightning | 1 | 1 | 1 | 1 |
Resist Lightning 25% |
On hit:
Damage = 5 * your Speed |
Bull Axe | An axe of incredible weight. Taken from the Bull-Giant after his defeat by a nameless Champion... | 150 | 500 | Slash | 10 | 1 | 25 | 7 |
Resist Poison 15% |
If two-handing, per point of Encumbrance:
|
Ragna Axe | An axe once wielded by a Surtmir general who dared to invade the infernal plane... | 100 | 300 | Ice | 10 | 1 | 15 | 7 |
Resist Fire 20% |
On attack:
Damage = 100% of your Main-hand Hit |
Lapis Glaive | A shimmering turquoise lance. Once held by the craft-queen of the blue tower that now drifts shattered in the outer stars... | 200 | 150 | Pierce | 15 | 1 | 6 | 7 |
Resist Astral 25% |
On adjacent attack:
|
Fire Shield | A shining red shield. Once wielded by firebird-riders in their war against the 'star-eaters'... | 50 | 50 | Blunt | 35 | 1 | 7 | 4 |
Resist Fire 50% |
On block / being hit:
|
Doom Blade | A withering blade abandoned by a death-king after performing a sacred ritual of emancipation... | 150 | 150 | Slash | 5 | 1 | 8 | 5 |
Resist Death 25% |
On attack / hit:
Damage = 10 * target Doom stacks |
Dragon Sword | A flaming greatsword imbued with the rage-breath of a dragon. A long-lost relic of the burning lands... | 150 | 250 | Slash | 5 | 1 | 10 | 7 |
Resist Fire 25% |
On attack, if two-handing:
Damage = 10% of your Main-hand Hit |
Armor
Head
Name | Description | Armor | Encumbrance | Inflexibility | Resistances | Effects |
---|---|---|---|---|---|---|
Rat Crown | A crown of the rat-men.... | 10 | 1 | 0 |
- |
On entrance:
Rat-Man Phalangites are disciplined guardians that attack with an eviscerating lance Total summons limited by your Willpower |
Mind Diamond | A glinting head-crystal worn by master-servants of the yellow church... | 5 | 1 | 0 |
Resist Psychic 10% |
On stand still:
Hit damage = stacks of Repulsion on self This hit bypasses all defense and uses your Main-hand damage type |
Saafa | A violet cap once worn by an ascetic of lost Shuppurak... | 5 | 1 | 0 |
Resist Astral 10% |
On stand still:
On apply Meditate:
|
Toushi | A green cap worn by an ancient missionary of the filth-valleys... | 5 | 1 | 0 |
Resist Poison 10% |
On stand still:
Damage = 10 * target Sickness stacks |
Khedira | A dull cap that once belonged to an arch-priest of the gate of death... | 5 | 1 | 0 |
Resist Death 10% |
On stand still:
Damage = 25 + (25 * # of allies) On an ally attacking an enemy:
|
Mask of Blood | A face-mask of blood-red. Worn by a famous executioner who wandered the coastal plains... | 10 | 1 | 0 |
Resist Blood 25% |
+3 stacks of any Bleed applied by you
On being attacked:
Heal = attacker Bleed stacks |
Thunder Mask | A face-mask of storm-blue. Worn by a famous Tengu of the temple-lands who wished to hide his beak... | 10 | 1 | 0 |
Resist Lightning 25% |
+1 stacks of any Charge applied by you
On kill:
|
Mask of Acid | A face-mask of dull yellow. Said to be the death mask of the entomed Heliot king... | 10 | 1 | 0 |
Resist Fire 10% |
+3 stacks of any Corrosion applied by you
On being attacked:
Damage = attacker Corrosion stacks * 5 |
Forest Mask | A face-mask of deep green. Belonged to a vine-sage who wandered the once-endless forests of the West... | 10 | 1 | 0 |
Resist Poison 10% |
+2 stacks of any Entangle applied by you
On an ally attacking an enemy:
|
Burning Mask | A face-mask of fiery red. Worn by a high excorite of the war-queen during her conquest of the burning lands... | 10 | 1 | 0 |
Resist Fire 15% |
+3 stacks of any Scorch applied by you
On kill:
|
Skull Helm | A helm crafted from the skull of a fallen bare-chested raider. Consecrated by the Lochra priesthood... | 10 | 5 | 0 |
Resist Death 15% |
+2 stacks of any Doom applied by you
On dealing Death / Psychic / Lightning damage:
|
Shaakhara | An enchanted helm fashioned from the skull of blood-cursed beast... | 10 | 3 | 0 |
Resist Blood 15% |
On apply Bleed:
|
Daruq | An enchanted helm fashioned from the horns of a Tupilaq... | 10 | 3 | 0 |
Resist Ice 15% |
On apply Freeze:
|
Agni Helm | A horned helmet once dedicated to the destroyer-god Agni. Stolen from a ruined temple in the burning lands... | 15 | 8 | 0 |
Resist Fire 10% |
On being attacked:
Self-damage / Inflame applied = your Willpower Self-damage is unaffected by resistance / increase On prayer:
Heal = 10 * your Willpower |
Emerald Helm | A heavy emerald-adorned helm. Forged long ago by a noble serpent-king of the dawn marshes... | 20 | 6 | 0 |
Resist Poison 15% |
On game turn / prayer, if enemies live:
Heal = 5% of max Life |
Null Helm | A heavy helm of a void-wandering knight.... | 20 | 6 | 0 |
Resist Astral 20% |
On being attacked:
Gain +10 Armor per stack of Stasis on self Stasis no longer loses -1 stack on being attacked |
Golden Helm | A helm forged in the tunnel-lands from 'living gold'... | 25 | 8 | 0 |
Resist Slash 5% |
On being healed:
|
Taurus Helm | A mighty horned helm. Forged by the war-king of lost Shuppurak as a tribute to the rampaging bull-giant... | 35 | 8 | 1 |
Resist Blunt 10% |
On adjacent shrug off:
Extra attacks use your Main-hand weapon and do not count as an "initial attack" |
Crystal Helm | A glinting helm worn by knights of the crystalline warren... | 15 | 3 | 2 |
Resist Ice 15% |
Per point of Inflexibility:
|
Blight Helm | A helm forged for the last doomed blight-prince of the gate of death... | 20 | 6 | 0 |
Resist Death 15% |
On attack, if the target has Doom:
Cadavers are naked undead that deal vile death damage Total summons limited by your Willpower On being dealt damage:
|
Crimson Helm | A horned red helmet. Once belonged to an Irga blood-lord... | 35 | 8 | 0 |
Resist Blood 15% |
On dealing damage to yourself:
Damage = Weapon Size * 50 |
Dread Helm | A helm dedicated to an imprisoned cave-god of death... | 30 | 4 | 1 |
Resist Slash 10% |
On attack:
Hit damage = 25% of your Main-hand Hit This hit bypasses all defense and uses your Main-hand damage type |
Beast Visage | A heavy mask containing the spirit of a beast. Worn by a legendary berserker of the deep forest... | 20 | 15 | 0 |
- |
If chest armor empty:
On attack, if chest armor empty:
|
Crow Visage | A heavy mask containing the spirit of a crow. Worn by a reclusive mage of the 'eaten stars'... | 10 | 9 | 0 |
Resist Death 20% |
If chest armor empty:
On enemy death, if chest armor empty:
On stand still:
Self-damage is unaffected by resistance / increase |
Lizard Visage | A heavy mask containing the spirit of a lizard. Created as a disguise by the hermit-smith of the dawn marshes... | 40 | 20 | 1 |
Resist Fire 20% |
If chest armor empty:
On kill, if chest armor empty:
|
Kairos Veil | A glimmering veil worn by wandering priests of Kairos that was stolen by a pale demon long ago. Said to aid in an illusory dance... | 10 | 1 | 0 |
Resist Ice 15% |
On step, if enemies live:
|
Amethyst Helm | A helmet worn by a legendary bheith nochti during his adventures in the stars... | 50 | 15 | 0 |
- |
Per empty armor slot:
On attack:
Damage = 300% of your Main-hand Hit |
Jade Veil | A shifting green veil worn by the 'wandering king' of lost Shuppurak when he vanished from Achra... | 10 | 3 | 0 |
- |
On being attacked:
Hit damage = total stacks of Effects on self This hit bypasses all defense and uses your Main-hand damage type |
Mask of Frenzy | A bright mask worn by a cursed war-prince... | 10 | 1 | 0 |
Resist Psychic -50% |
On initial attack, per Inflame stack on self:
Extra attacks use your Main-hand weapon and do not count as an "initial attack" On attack:
Damage = 3 * stacks of Inflame on self Self-damage is unaffected by resistance / increase |
Sun Mask | A shining mask treasured by the lost sun cult whose vanished believers are said to have pursued the 'first light' beyond the astral wall... | 10 | 1 | 0 |
Resist Fire 15% |
On being attacked:
Blind applied = your Willpower Damage = 5 * stacks of Blind on the target |
Arm
Name | Description | Armor | Encumbrance | Inflexibility | Resistances | Effects |
---|---|---|---|---|---|---|
Ruddy Fist | A red glove sown from the skin of a night-serpent... | 1 | 1 | 0 |
Resist Blood 50% |
On attack with a bare fist:
|
Boulder Fist | A glove formed from living stone. Worn by a mountain-king before the building of the temple-lands... | 30 | 9 | 0 |
Resist Slash 25% |
For each bare fist, per point of Encumbrance:
|
Arbestus | A mass of living vines that empower the arms of their wielder. Enchanted in the deep forest by a Bramble Lord... | 10 | 5 | 0 |
- |
On attack / stand still:
This hit bypasses all defense and uses your Main-hand damage type |
Fire Gloves | A pair fire-red gloves. Worn by the dead war-queen of the burning lands... | 5 | 1 | 0 |
Resist Fire 15% |
On attack:
Scorch applied = your Willpower Burning Blades are flying spirits of fire that burn enemies Total summons limited by your Willpower |
Lightning Gloves | A pair of storm-blue gloves. Worn by an exalted sorcerer who called the first thunderdrakes to Achra... | 5 | 1 | 0 |
Resist Lightning 15% |
On step:
Damage = 10 * your Speed |
Ice Gloves | A pair of ice-blue gloves. Worn by an Inuga warrior-king of the high glaciers... | 5 | 1 | 0 |
Resist Ice 15% |
On attack / stand still:
Freeze applied = your Willpower Living Ice are conscious spires of Ice that freeze enemies Total summons limited by your Willpower |
Psi Gloves | A pair of soft gloves worn by master-servants of the yellow church... | 5 | 1 | 0 |
Resist Psychic 15% |
On being attacked:
Damage = your Dodge |
Bracers of Command | A pair of golden wristguards. Once adorned the war-king of lost Shuppurak... | 10 | 2 | 0 |
- |
+100 Hit to summoned allies
On stand still:
|
Jade Bracers | A pair of jade bracers once worn by the arch-summoner of lost Shuppurak... | 5 | 1 | 0 |
- |
On game turn, if enemies live, for each separate effect on self:
Jade Soldiers are resistant minions conjured from the glint of jade |
Aura Manica | An armguard forged in the tunnel-lands from 'living gold'... | 45 | 6 | 1 |
Resist Slash 10% |
On hit:
|
Bone Pakarna | An armguard crafted from the spiked bones of a fallen night-serpent... | 15 | 1 | 1 |
Resist Blood 15% |
On dealing Physical damage:
"Physical" damage is Slash, Blunt and Pierce |
Emerald Gauntlets | A pair of emerald-adorned armguards. Forged long ago by a noble serpent-king of the dawn marshes... | 35 | 6 | 1 |
Resist Poison 15% |
On dealing Physical damage:
"Physical" damage is Slash, Blunt and Pierce |
Blight Gauntlets | A pair of armguards forged for the first blight-prince of the gate of death... | 35 | 5 | 1 |
Resist Slash 10% |
On dealing Physical damage:
"Physical" damage is Slash, Blunt and Pierce |
Ill Manica | An armguard forged from otherworldly scales that glow with strange inner starlight... | 20 | 3 | 0 |
Resist Poison 20% |
On attack with a bare fist:
Damage = 10 * Willpower On dealing Poison damage:
|
Chest
Name | Description | Armor | Encumbrance | Inflexibility | Resistances | Effects |
---|---|---|---|---|---|---|
Emerald Cuirass | A heavy emerald-adorned chestplate. Forged long ago by a noble serpent-king of the dawn marshes... | 70 | 9 | 1 |
Resist Pierce 30% |
On shrug off:
Serpents are slithering poison-fanged reptiles Total summons limited by your Willpower |
Garnet Necklace | A necklace worn by a volcano-dwelling sage. Abandoned during the Surtmir conquests... | 10 | 1 | 0 |
Resist Fire 50% |
On dealing Fire / Lightning damage:
|
Cosmic Trabea | A trabea worn by a prodigious yellow priest who was exiled to the stars... | 10 | 1 | 0 |
Resist Astral 50% |
On dealing Astral / Psychic damage:
|
Marsh Trabea | A trabea abandoned by a serpent-sage of the dawn marshes... | 10 | 1 | 0 |
Resist Poison 50% |
On dealing Death / Poison damage:
|
Robe of Vigor | A green robe worn by a frenzied summoner of the deep forest... | 10 | 1 | 0 |
Resist Poison 20% |
Summoned allies gain +10% of your max Life
On raising your Vigor:
On stand still:
|
Robe of the Wind | A blue robe worn by a Ruk-lord exiled from the island of giants... | 10 | 1 | 0 |
Resist Astral 20% |
+10 Speed
+5 Speed to summoned allies On stand still:
|
Robe of Gore | A red-sigiled robe. Fashioned by an Irga arch-priest during the festivals of blood... | 10 | 1 | 0 |
Resist Blood 30% |
On dealing damage to an ally:
On self-damage:
|
Robe of Light | A black robe adorned with a yellow sigil. Once belonged to an arch-priest of the lost sun cult... | 10 | 1 | 0 |
Resist Fire 30% |
+100 Dodge
On dealing Astral / Fire damage:
|
Intabah | A glinting robe worn by master-servants of the yellow church... | 10 | 1 | 0 |
Resist Psychic 25% |
On stand still / adjacent attack:
Gain +1 Armor per stack of Repulsion on self |
Onyx Necklace | A protective necklace abandoned by an earth mage of the temple-lands... | 10 | 1 | 0 |
Resist Slash 20% |
On dealing Physical damage:
"Physical" damage is Slash, Blunt and Pierce |
Ice Necklace | A shimmering blue necklace of frost. Worn by an Arjana priest of the frozen waste... | 5 | 1 | 0 |
Resist Ice 30% |
On apply Freeze:
Damage = stacks of Freeze on the target * 10 |
Hamid Pendant | A yellow amulet of corrosion. A symbol of power among Heliots of the salt waste... | 5 | 1 | 0 |
Resist Fire 15% |
Deal +5 damage per stack of Corrosion on self
On game turn, if enemies live:
Self-damage = stacks of Corrosion on self Self-damage is unaffected by resistance / increase |
Agni Mantle | A mantle once dedicated to the destroyer-god Agni. Stolen from a ruined temple in the burning lands... | 40 | 8 | 0 |
Resist Fire 15% |
On shrug off:
Self-damage = your Strength Scorch applied = 10 * your Strength Self-damage is unaffected by resistance / increase On prayer:
Heal = 10 * your Strength |
Jade Discplate | A glimmering disc that once adorned the warriors of lost Shuppurak... | 30 | 5 | 0 |
Resist Poison 15% |
Gain Armor equal to the total stacks of all effects on self
"Effects" are temporary conditions such as Sickness, Poise, etc |
Brute Plating | A thick and brutish chestplate. Worn by the legendary bull-giant of the coastal plains... | 80 | 9 | 1 |
Resist Slash 30% |
Per point of Encumbrance:
"Physical" damage is Slash, Blunt and Pierce |
Crimson Plating | A blood-streaked chestplate of wild crimson.... | 30 | 8 | 0 |
Resist Blunt 20% |
On dealing Blood / Physical damage:
"Physical" damage is Slash, Blunt and Pierce |
Blight Cuirass | A chestplate forged for the second blight-prince of the gate of death... | 60 | 8 | 1 |
Resist Slash 30% |
On being attacked by an adjacent enemy:
Damage = your Armor |
Null Cuirass | A chestplate of a void-wandering knight... | 40 | 13 | 0 |
Resist Astral 50% |
On shrug off:
Damage = 10 * stacks of Stasis on self Stasis no longer loses -1 stack on being attacked |
Crystal Plating | A glinting chestplate worn by knights of the crystalline warren... | 70 | 6 | 3 |
Resist Pierce 30% |
On shrug off / block:
Meditate applied = 3 * Inflexibility |
Gold Plating | A heavy chestplate forged in the tunnel-lands from 'living gold'... | 100 | 15 | 2 |
Resist Slash 20% |
Inflame is no longer removed on being hit |
Ruby Necklace | A necklace of protective flame. Stolen by a demon from the dead war-queen of the burning lands... | 10 | 1 | 0 |
Resist Fire 20% |
On being attacked:
Damage = 10 * your Willpower Inflame applied = your Willpower |
Starstone Discplate | A void-forged disc that once decorated the chest of a mighty Kashra of the star-path... | 30 | 5 | 0 |
Resist Astral 20% |
On self / any unit teleport:
Effect Poise: per stack: +5 Armor, +5 Block, +10 Accuracy 25% removed on step |
Leg
Name | Description | Armor | Encumbrance | Inflexibility | Resistances | Effects |
---|---|---|---|---|---|---|
Dread Sash | A sash dedicated to an imprisoned cave-god of death... | 5 | 1 | 0 |
Resist Slash 10% |
On dealing Physical damage:
"Physical" damage is Slash, Blunt and Pierce |
Auzomi Sash | A crackling purple-blue sash worn by a disciple of Auzom the star-wind... | 5 | 1 | 0 |
Resist Astral 10% |
On dealing Astral damage:
|
Hemlock Sash | A sash woven from vile plants of the northern filth-valleys... | 5 | 1 | 0 |
Resist Poison 10% |
On dealing Poison damage:
|
Ragna Wrap | A pair of leggings from a ruined Surtmir temple. Dedicated to Ragna who slumbers beneath the ice... | 5 | 1 | 0 |
Resist Fire 10% |
On dealing Ice damage:
|
Tikaani Sash | A pair of leggings worn by an exiled Inuga; a convert of the yellow church... | 5 | 1 | 0 |
Resist Ice 10% |
On dealing Ice damage:
|
Sita Kamarband | A red sash worn by a prelate of the lesser-goddess Sita who once wandered the burning lands... | 5 | 1 | 0 |
Resist Fire 10% |
On dealing Fire damage:
|
Nadra Kamarband | A green sash worn by the vanished sect of Keliot death-dealers... | 5 | 1 | 0 |
Resist Poison 10% |
On dealing Poison damage:
|
Mindhunter Sash | A yellow sash worn by mindhunters of the salt waste... | 5 | 1 | 0 |
Resist Blood 10% |
On dealing Psychic damage:
|
Rabal Wrap | A blue sash woven in tribute to the catastrophe-god Rabal who dances above the mountains... | 5 | 1 | 0 |
Resist Fire 10% |
On dealing Lightning damage:
|
Blight Sarabara | A pair of dark-purple leggings. Once worn by a solitary monk who spoke of the 'eaten stars'... | 10 | 1 | 0 |
Resist Death 10% |
On dealing Death damage:
|
Bone Skirt | A skirt crafted from the shattered bones of a slain night-serpent... | 20 | 5 | 0 |
Resist Blood 10% |
On dealing Blood damage:
|
Numb Sarabara | A sash from a blighted Arjana temple; conquered by priests from the gate of death... | 10 | 1 | 0 |
Resist Ice 10% |
On dealing Death damage:
|
Rukfeather Skirt | A skirt crafted from the enormous feathers of a Ruk; said to capture its crushing wind... | 20 | 5 | 0 |
- |
+10 Speed
On dealing Pierce damage:
Damage = 3 * your Speed |
Agni Skirt | A metallic skirt once dedicated to the destroyer-god Agni. Stolen from a ruined temple in the burning lands... | 30 | 10 | 0 |
Resist Fire 10% |
On attack:
Self-damage / Meditate applied = your Dexterity Self-damage is unaffected by resistance / increase On prayer:
Heal = 10 * your Dexterity |
Muruna Sash | A rippling sash worn by a famous Mubarizun of the salt waste... | 20 | 4 | 0 |
Resist Slash 20% |
If unencumbered:
On step:
Extra attacks use your Main-hand weapon and do not count as an "initial attack" |
Esarpa | A grey skirt decorated with yellow beads. Sacred to the Heliot dance of ablation... | 10 | 4 | 0 |
Resist Fire 10% |
On being dealt damage:
|
Kairos Skirt | A glimmering skirt worn by mystics of the crystalline warren. Channels the lost spirit of Kairos... | 10 | 1 | 2 |
Resist Ice 15% |
On stand still, if enemies live:
|
Golden Greaves | A pair leggings forged in the tunnel-lands from 'living gold'... | 60 | 8 | 1 |
Resist Slash 20% |
On step:
Inflame applied = your Strength |
Emerald Skirt | An emerald-pleated skirt. Forged by an ur-keliot of the dawn marshes who rebelled against the serpent-king... | 25 | 7 | 0 |
Resist Poison 15% |
On step:
|
Null Chausses | A pair of leggings abandoned by a void-wandering knight... | 30 | 10 | 0 |
Resist Astral 20% |
On step:
Gain +30 Hit per stack of Stasis on self Stasis no longer loses -1 stack on being attacked |
Taurus Legplate | A pair of heavy leggings worn by the fearsome bull-giant of the coastal plains... | 60 | 8 | 1 |
Resist Blunt 10% |
On step / attack:
Damage = 10 * Total Encumbrance |