Powers are the core skills the Pilgrim can learn to grow in strength and defeat enemies. There are 10 different elements to choose from, and the player can choose up to seven different powers from up to three different elements. Acquiring a power requires skill points, which are gained when the player’s Glory rises. Investing skill points in each element also increases the corresponding Resistances for the player.
Martial
Name
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Description
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Skill Point Cost
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Heavyweight
|
Per skill level:
On shrug-off:
- Deal
Blunt damage to an adjacent enemy
- Damage = Encumbrance * skill level
|
2
|
Guard
|
Per skill level:
On block:
- Perform a number of 50 damage hits against an adjacent enemy
- Number of hits = skill level
|
3
|
Agility
|
Per skill level:
On dodge:
- Perform a number of extra attacks against an adjacent enemy
- Number of extra attacks = skill level
|
3
|
Aim
|
Per skill level:
On attack, if attack range greater than 1:
- Deal
Pierce damage to the target
On hit:
- Apply
Mark to the target
Mark applied = skill level
|
3
|
Pugilism
|
Per skill level, if Main-hand is a Bare Fist:
On attack, if Bare Fist:
- Perform a number of 20 damage hits against the target
- Number of hits = skill level
|
3
|
Bheith Nocht
|
Per skill level, per empty armor slot:
On being hit:
- Perform a number of extra attacks against an adjacent enemy
- Number of extra attacks = skill level
|
4
|
Might
|
Per skill level:
On adjacent attack, if Two-handing:
- Deal damage to adjacent units
|
4
|
Stand Ground
|
On stand still:
- Perform a number of extra ettacks against an adjacent enemy
- Number of extra attacks = skill level
- Apply
Poise to yourself
Poise applied = 10 * skill level
|
4
|
Technique
|
Per skill level:
On step or initial attack:
- Perform a number of extra attacks against an adjacent enemy
- Number of extra attacks = skill level
|
6
|
Fire
Lightning
Poison
Name
|
Description
|
Skill point cost
|
Toxikinesis
|
On attack:
- deal Poison damage to the target
On hit:
On apply Sickness:
- deal Poison damage to the target and to 3 adjacent enemies
- Damage = 30 * skill level
|
2
|
Poison Skin
|
On being attacked:
- apply Sickness to the attacking unit
- Sickness applied = 2 * skill level
On dealing Poison damage:
|
3
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Morbumancy
|
On prayer or stand still, per skill level:
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2
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Plague Chant
|
On game turn / prayer, if enemies live:
- deal 25 Poison damage to yourself
- apply Plague to all enemies
- Self-damage is unaffected by all resistance / increase
On an ally attacking an enemy:
- apply Plague to the target
- Plague applied = 2 * skill level
|
4
|
Acidify
|
On attack or summon:
- apply Corrosion to 3 enemies in a 3 tile range
- Corrosion applied = 5 * skill level
On divine intervention:
- deal Poison damage to all enemies with Corrosion
- Damage = 10 * skill level * target Corrosion stacks
- increase all Poison / Fire damage by the stacks of Corrosion on the target
|
3
|
Burning Ooze
|
On ally attack:
- deal Fire and Poison damage to the target
- Damage = 10 * skill level
On entrance:
- summon a number of Oozes
- Summoned amount = skill level
|
2
|
Oozemancy
|
On summon, if at least 1 Ooze is alive:
- deal Poison damage to 3 enemies in a 2 tile range
- Damage = 20 * number of allied Oozes
On prayer:
- summon a number of Oozes
- Summoned amount = skill level
|
3
|
Poison Familiar
|
On entrance:
On apply Sickness / Corrosion:
- a random ally gains +30 Dodge * skill level
- the Tsuchigumo deals Poison damage equal to its Hit to an enemy adjacent to it
|
4
|
Snakeform
|
On apply Sickness:
- apply Snakeform to yourself
- SnakeForm applied = 2 * skill level
On transform:
- inherit stacks from current transformation
|
5
|
Death
Name
|
Description
|
Skill Point Cost
|
Necrokinesis
|
On hit:
- deal Death damage to the target
On being healed:
- deal Death damage to the closest enemy
- Damage = 35 * skill level
|
2
|
Cursed Flesh
|
On enemy death:
- heal yourself
- deal Death damage to two adjacent enemies
- Heal = 10 * skill level
- Damage = 50 * skill level
On dealing Death damage:
- apply Doom to the target
- Doom applied = skill level
|
2
|
Kuga
|
Per skill level:
On attack/kill:
- apply Plague to 1 enemy in a 3 tile range
On divine intervention:
- perform this effect 6 times
- Plague applied = 3 * skill level
|
4
|
Master Doom
|
On ally death/enemy death:
- apply Doom to yourself
- Doom applied = 10 * skill level
On being attacked by an adjacent unit:
- deal Death damage to the attacker
- Damage = skill level * stacks of Doom on self
Additional effects:
|
5
|
Grave Chant
|
On game turn/prayer, if enemies live:
- deal 25 Ice damage to yourself
- deal Death and Ice damage to all units in range
- Damage = 100 * skill level
- Range = skill level
- Self-damage is unaffected by all resistance/increase
On kill of a non-cadaver:
|
4
|
Necromancy
|
On ally attack:
- deal Death damage to the target
On entrance:
On prayer:
|
3
|
Dread Legion
|
Allied familiars are treated as undead when summoned
On ally death/enemy death:
- a random allied undead gains Hit
- Hit gained = 100 * skill level
On entrance:
|
4
|
Blight Cult
|
On ally death:
- deal Death damage in a path to 1 enemy in a 4 tile range
- Damage = 50 * skill level
On entrance:
|
4
|
Batform
|
On self-damage:
- apply Batform to yourself
- Batform applied = 2 * skill level
On transform:
- inherit stacks from current transformation
|
6
|
Ice
Name
|
Description
|
Skill point cost
|
Cryokinesis
|
On hit:
- deal Ice damage to 2 adjacent enemies
- apply 5 Freeze to the target
On apply Freeze:
- deal Ice damage to the target
- Damage = 35 * skill level
|
2
|
Cryomancy
|
On prayer or stand still, per skill level:
- apply 5 Freeze to 2 enemies in a 3 tile range
- increase all Ice / Physical damage by the stacks of Freeze on the target
|
2
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Isaz
|
Per skill level:
- +50 Block
- +5% chance to block
On dealing Pierce / Blunt damage:
- deal Ice damage to 1 enemy in a 2 tile range
- Damage = 100 * skill level
|
4
|
Aurora Chant
|
On game turn / prayer, if enemies live:
- deal 25 Astral damage to yourself
- if you have Meditate:
- deal Ice damage to the closest enemy, repeat per skill level
- apply Meditate to yourself
- Meditate applied = skill level
- Damage = 5 * stacks of Meditate on self
- Self-damage is unaffected by all resistance / increase
|
3
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Frostpulse
|
Per skill level:
On game turn / divine intervention, if enemies live:
- deal Ice damage to all units in a 1+ tile range
- Damage = Total Encumbrance * skill level
- Range = skill level
|
2
|
Frost Armor
|
Per skill level:
On shrug off / block:
- apply Freeze to the attacker
- Freeze applied = 3 * skill level
|
5
|
Master Freeze
|
Per skill level:
- +1 stacks of any Freeze applied by you
On stand still, if enemies live:
- apply Freeze to yourself
- heal yourself
- Freeze applied = 10 * skill level
- Heal = 10 * skill level
- Gain +2 Armor per stack of Freeze on self
- You no longer take damage from any source triggered by Freeze and it is no longer removed with Willpower
|
4
|
Ice Familiar
|
On entrance:
- summon an Grika Familiar
- Life / Hit multiplied by skill level
- The Grika is a large-shelled beast that pummels enemies
- Summoned Familiars are not limited by your Willpower
On apply Freeze / Poise:
- heal the Grika for 10 * skill level
- the Grika gains +10 Hit * skill level
- a random ally gains +30 Armor * skill level
On stand still, per skill level:
- the Grika performs an extra attack against an enemy adjacent to it
|
4
|
Geistform
|
On prayer:
- apply Geistform to yourself
- Geistform applied = 5 * skill level
On transform:
- inherit stacks from current transformation
|
6
|
Astral
Name
|
Description
|
Skill point cost
|
Astrokinesis
|
On attack:
- deal Astral damage to the target
On hit:
- deal Astral damage in a path to 2 enemies at any range
- Damage = 30 * skill level
|
2
|
Asi Malak
|
Per skill level, if two-handing weapon:
On hit:
- deal Astral damage to 3 enemies at any range
- Damage = 100 * skill level
|
6
|
Projection
|
On stand still, per skill level:
- perform a Hit against 1 enemy in a 4 tile range
- Hit damage = 20 * skill level
- This hit bypasses all defense and uses your Main-hand damage type
On prayer, if unencumbered and flexible:
- perform all "stand still" actions
|
4
|
Astrostoicism
|
On being dealt damage by an enemy:
- apply Poise to yourself
- teleport the attacker to a random tile
- apply Stasis to the attacker
- Poise applied = 3 * skill level
- Stasis applied = 5 * skill level
|
3
|
Astrohunting
|
Per skill level:
On stand still:
- teleport to the closest enemy
- apply 5 Stasis to yourself
- deal Lightning damage to adjacent units
- repeat with Astral damage
- Damage = 100 * skill level
- Also perform these actions on killing an enemy if you have no armor equipped
|
5
|
Master Teleport
|
On prayer:
- teleport to a random tile
- apply 5 Stasis to yourself
On self / any unit teleport:
- apply Meditate to yourself
- deal Astral damage to 1 enemy at any range
- Meditate applied = 2 * skill level
- Damage = 25 * skill level
|
4
|
Innervation
|
Allies become immune to damage dealt by you
Per skill level, to summoned allies:
|
3
|
Shimmergang
|
On entrance / teleportation:
- summon a number of Astrophytes
- Summoned amount (entrance) = 3 * skill level
- Summoned amount (teleport) = skill level
- Astrophytes are blurred warriors conjured from starlight
- Total summons limited by your Willpower
|
4
|
Star Cult
|
On summon:
- apply Meditate to yourself
- Meditate applied = skill level
On entrance:
- summon a number of Star Priests
- Summoned amount = 3 * skill level
- Star Priests are loyal acolytes of your personal cult that attack with ranged Astral damage
- Total summons limited by your Willpower
|
7
|
Psychic
Name
|
Description
|
Skill point cost
|
Psychokinesis
|
On hit:
- deal Psychic damage in a path to 1 enemy in a 5 tile range
- Damage = 30 * skill level
- Repulsion applied = 2 * skill level
|
2
|
Psiblade
|
Per skill level, if Main-hand is a Bare Fist:
On hit, if Bare Fist:
- deal Psychic damage to the target
- deal Slash damage to the target
- Damage = 50 * skill level
|
5
|
Mindfighter
|
On adjacent attack, if Two-handing:
- apply Repulsion to yourself
- deal Psychic damage in a line starting from target
- Repulsion applied = skill level
- Damage = 50 * skill level
|
2
|
Master Repulsion
|
Per skill level:
- +1 stacks apply Repulsion to yourself
- On game turn, if enemies live:
- apply Repulsion to yourself
- Repulsion applied = 5% of Repulsion on self * skill level
Gain +1 Block per stack of Repulsion on self
Increase all Astral and Psychic damage dealt by the number of stacks of Repulsion on the yourself * skill level
|
7
|
Amplify Pain
|
TBC
|
2
|
Psychic Retort
|
On being hit:
- Perform 2 Hits against the attacker
- Hit damage = stacks of repulsion on self
- This hit bypasses all defence and uses your Main-hand damage type
On being attacked:
- apply Repulsion on yourself
- Repulsion applied = 5 * skill level
|
2
|
Projective Link
|
TBC
|
5
|
Mass Mind
|
TBC
|
3
|
Mirror Image
|
TBC
|
5
|
Life
Name
|
Description
|
Skill point cost
|
Vinakinesis
|
TBC
|
2
|
Piercing Vines
|
TBC
|
3
|
Master Entangle
|
TBC
|
3
|
Life Chant
|
TBC
|
5
|
Invigoration
|
TBC
|
3
|
Arboromancy
|
TBC
|
4
|
Grove Cult
|
TBC
|
4
|
Overgrowth
|
TBC
|
4
|
Vineform
|
TBC
|
4
|
Blood
Name
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Description
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Skill point cost
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